Пример #1
0
 public LazerProcess(Pattern.RuntimeParameters rParams, float width, float telegraphDuration, float attackDuration, Lazer prefab) : base(telegraphDuration + attackDuration)
 {
     runParams              = rParams;
     this.width             = width;
     this.telegraphDuration = telegraphDuration;
     this.attackDuration    = attackDuration;
     this.prefab            = prefab;
 }
Пример #2
0
 private void CreateLazers()
 {
     foreach (AttackPoint point in runParams.attackPoints)
     {
         if (!point.shootingEnabled)
         {
             continue;
         }
         Lazer lazer = Object.Instantiate(prefab.gameObject, point.transform.position, Quaternion.Euler(0f, 0f, point.rotation), point.transform).GetComponent <Lazer>();
         lazer.SetWidth(width);
         lazers.Add(lazer);
     }
 }