Пример #1
0
        public void SendProto <T>(int msgDef, T ins)
        {
            MemoryStream ms = new MemoryStream();

            try
            {
                Serializer.Serialize(ms, ins);
                byte[] msgBytes = ms.ToArray();
                ms.SetLength(0);

                // total length
                short length = (short)(msgBytes.Length + 6);

                ms.Write(SSSocketTool.shortToByte2(length), 0, 2);

                // msgDef
                ms.Write(SSSocketTool.shortToByte2((short)msgDef), 0, 2);

                // magic num
                ms.Write(SSSocketTool.intToByte4(1), 0, 4);

                // msgBytes
                ms.Write(msgBytes, 0, msgBytes.Length);

                // send
                socketBase.Send(ms.ToArray());
            }
            catch (System.Exception)
            {
                SSDebug.Log("SendProto error");
            }
        }
Пример #2
0
 private void DebugPrint(String msg)
 {
     if (isDebug)
     {
         SSDebug.Log(msg);
     }
 }
Пример #3
0
 public void Remove(Object obj)
 {
     if (false == m_delegateDic.ContainsKey(obj))
     {
         SSDebug.Log("remove obj error:" + m_msgName);
         return;
     }
     m_delegateDic.Remove(obj);
 }
Пример #4
0
 public void Add(Object obj, DelegateMessage msgDelegate)
 {
     if (m_delegateDic.ContainsKey(obj))
     {
         SSDebug.Log("add delegate repeatedly:" + m_msgName);
         return;
     }
     m_delegateDic.Add(obj, msgDelegate);
 }
Пример #5
0
        public static void printBytes(byte[] bytes)
        {
            string s = "";

            for (int i = 0; i < bytes.Length; i++)
            {
                s += bytes[i] + ",";
            }
            SSDebug.Log(s);
        }
Пример #6
0
 public static void Init()
 {
     SSDebug.Log("Engine.init()");
     MessageManager.GetIncestance();
 }