public Platformer2DGraph(Cell3D polygon) : base(polygon) { }
public Platformer2DGrid(int x, int y, int z, Cell3D polygon, INodeInfo fill) : base(x, y, z, polygon, fill) { }
public Platformer2DGraph(int x, int y, int z, Cell3D polygon) : base(x, y, z, polygon) { }
public void Init(Cell3D polygon) { Polygon = polygon; Edges = new CellEdgeCollection(); }
public Grid3D(Cell3D polygon) { Init(polygon); }
public Grid3D(int x, int y, int z, Cell3D polygon) { Init(polygon); Create(x, y, z, polygon); }
/// <summary> /// Creates new grid of specefic size /// </summary> /// <param name="sizeX">X size parameter</param> /// <param name="sizeY">Y size parameter</param> /// <param name="sizeZ">Z size parameter</param> public void Create(int sizeX, int sizeY, int sizeZ, Cell3D polygon, INodeInfo fill = null) { SizeX = sizeX; SizeY = sizeY; SizeZ = sizeZ; Nodes = new ArrayEx<Cell>(new int[] { SizeX, SizeY, SizeZ }); for (int k = 0; k < SizeZ; k++) { for (int j = 0; j < SizeY; j++) { for (int i = 0; i < SizeX; i++) { //_nodes[i, j, k] = new Node3D<T>(i * Polygon.Bounds.SizeX, j * Polygon.Bounds.SizeY, k * Polygon.Bounds.SizeZ, Polygon); Nodes[i, j, k] = new Cell(i, j, k, Polygon, this, fill); } } } }
public Grid3D(int x, int y, int z, Cell3D polygon, INodeInfo fill) { Init(polygon); Create(x, y, z, polygon, fill); }