public SpawnNamedEntityPacket(NamedEntity entity) { EntityId = entity.Id; Name = entity.Name; X = (int)(entity.X * 32); Y = (int)(entity.Y * 32); Z = (int)(entity.Z * 32); RotationX = entity.RotationX; RotationY = entity.RotationY; var activeItem = entity.Inventory.ActiveItem; //if (activeItem == null) ActiveItemTypeId = 0; //else // ActiveItemTypeId = activeItem.Id; }
public EntityUpdateMoveLookPacket(NamedEntity entity) { EntityId = entity.Id; }