Пример #1
0
        public void CollectItem(ItemEntity item)
        {
            Client.SendPacket(new PlayerCollectItemEntityPacket {
                CollectEntityId = item.Id,
                CollectingEntityId = Id
            });

            AddToInventory(item.TypeId);
        }
Пример #2
0
 public SpawnItemEntityPacket(ItemEntity entity)
 {
     EntityId = entity.Id;
     TypeId = (short)entity.TypeId;
     Count = (byte)entity.Count;
     X = (int)Math.Floor(entity.X * 32);
     Y = (int)Math.Floor(entity.Y * 32);
     Z = (int)Math.Floor(entity.Z * 32);
     MoveX = (byte)(entity.MoveX * 128);
     MoveY = (byte)(entity.MoveY * 128);
     MoveZ = (byte)(entity.MoveZ * 128);
 }