public override void DoAction(PlayerCharacter character, ItemSlot slot)
        {
            DigSpot spot  = DigSpot.GetNearest(character.transform.position, dig_range);
            Plant   plant = Plant.GetNearest(character.transform.position, dig_range);

            Vector3 pos = plant != null ? plant.transform.position : character.transform.position;

            if (spot != null)
            {
                pos = spot.transform.position;
            }

            string animation = character.Animation ? character.Animation.dig_anim : "";

            character.TriggerAnim(animation, pos);
            character.TriggerProgressAction(1.5f, () =>
            {
                if (spot != null)
                {
                    spot.Dig();
                }
                else if (plant != null)
                {
                    plant.Kill();
                }

                InventoryItemData ivdata = character.EquipData.GetItem(slot.index);
                if (ivdata != null)
                {
                    ivdata.durability -= 1;
                }
            });
        }
Пример #2
0
        private IEnumerator DigRoutine()
        {
            yield return(new WaitForSeconds(1f));

            if (action_target != null)
            {
                DigSpot dig = action_target.GetComponent <DigSpot>();
                if (dig != null)
                {
                    dig.Dig();
                }
            }

            StopAction();
        }
        public static DigSpot GetNearest(Vector3 pos, float range = 999f)
        {
            DigSpot nearest  = null;
            float   min_dist = range;

            foreach (DigSpot spot in dig_list)
            {
                float dist = (spot.transform.position - pos).magnitude;
                if (dist < min_dist)
                {
                    min_dist = dist;
                    nearest  = spot;
                }
            }
            return(nearest);
        }
        public override void DoAction(PlayerCharacter character, Selectable select)
        {
            DigSpot spot = select.GetComponent <DigSpot>();

            if (spot != null)
            {
                string animation = character.Animation ? character.Animation.dig_anim : "";
                character.TriggerAnim(animation, spot.transform.position);
                character.TriggerProgressAction(1.5f, () =>
                {
                    spot.Dig();

                    InventoryItemData ivdata = character.EquipData.GetFirstItemInGroup(required_item);
                    if (ivdata != null)
                    {
                        ivdata.durability -= 1;
                    }
                });
            }
        }
Пример #5
0
        private void DetectAction()
        {
            if (PlayerIsFar(detect_range))
            {
                return;
            }

            foreach (Selectable selectable in Selectable.GetAllActive())
            {
                if (selectable.gameObject != gameObject)
                {
                    Vector3 dir = (selectable.transform.position - transform.position);
                    if (dir.magnitude < detect_range)
                    {
                        DigSpot      dig      = selectable.GetComponent <DigSpot>();
                        Destructible destruct = selectable.GetComponent <Destructible>();

                        if (can_attack && destruct && destruct.attack_group == AttackGroup.Enemy && destruct.required_item == null)
                        {
                            attack_target = destruct;
                            action_target = null;
                            character.Attack(destruct);
                            ChangeState(PetState.Attack);
                            return;
                        }

                        else if (can_dig && dig != null)
                        {
                            attack_target = null;
                            action_target = dig.gameObject;
                            ChangeState(PetState.Dig);
                            character.MoveTo(dig.transform.position);
                            return;
                        }
                    }
                }
            }
        }