Пример #1
0
        private static void OnTick(EventArgs args)
        {
            //recall debug
            //if (SingedSpell.isRecalling())
            //{
            //    Chat.Print("Recalling...");
            //}


            if (Me.IsDead || SingedSpell.isRecalling())
            {
                return;                                         //IGNORES REST OF CODE ON TICK WHEN DEAD OR RECALLING
            }
            //Handles buffered Q casting without stalling thread
            SingedSpell.checkQTogglePending();
            SingedSpell.setPoisonStatus();


            WaitRun.updateTick(wrlist, Game.Time);
        }
Пример #2
0
 public static void updateTick(List <WaitRun> wrl, float cTime) //cTime(Current Time)
 {
     for (int i = 0; i < wrl.Capacity; i++)
     {
         try
         {
             WaitRun wr = wrl[i];
             if (wr != null)
             {
                 if (wr.waiting == false)
                 {
                     wrl.Remove(wr);
                 }
                 else
                 {
                     if (!(cTime < wr.startTime))
                     {
                         wr.elapsed = cTime - wr.startTime;
                         if (wr.elapsed >= wr.waitSec)
                         {
                             wr.waiting = false;
                             wr.waitRun();
                         }
                     }
                 }
             }
             else
             {
                 break;
             }
         }
         catch (ArgumentOutOfRangeException e)
         {
             break;
         }
     }
 }