Пример #1
0
        public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
        {
            if (Instance == null)
            {
                Debug.Log("Searching for CopyFilesPostProcessBuild.");
                Instance = EditorGUIUtility.Load(fileName) as CopyFilesPostProcessBuild;
            }

            if (Instance == null)
            {
                CreateInstance();
                // Will be skipped, since there are no settings by now
                return;
            }

            if (!Instance.active)
            {
                Debug.LogWarning("Skipping CopyFilesPostProcessBuild since it is not active.");
                return;
            }

            if (!Instance.targets.Contains(target))
            {
                Debug.LogWarning("Skipping CopyFilesPostProcessBuild, build target not in target list");
                return;
            }

            var dataPath = pathToBuiltProject.Substring(0, pathToBuiltProject.Length - ".exe".Length) + "_Data";

            Instance.CopyData(dataPath);
        }
Пример #2
0
        private static void CreateInstance()
        {
            Instance = ScriptableObject.CreateInstance <CopyFilesPostProcessBuild>();
            var assetRelativeFolderPath = "Assets/Editor Default Resources/";

            // Create folders if not set
            Directory.CreateDirectory(Path.GetFullPath(assetRelativeFolderPath));
            var assetRelativeFilePath = Path.Combine(assetRelativeFolderPath, fileName);

            AssetDatabase.CreateAsset(Instance, assetRelativeFilePath);
        }