Пример #1
0
        // Called when BeginReceive completes
        private static void ReceiveCallback(IAsyncResult ar)
        {
            TCPLineClient client = (TCPLineClient)ar.AsyncState;

            try
            {
                // Retrieve the state object and the client socket
                // from the asynchronous state object.
                Socket socket = client.socket;

                // Read data from the remote device.
                int bytesRead = socket.EndReceive(ar);

                if (bytesRead > 0)
                {
                    // There might be more data, so store the data received so far.
                    client.inData.Append(Encoding.ASCII.GetString(client.recvBuffer, 0, bytesRead));

                    // Signal that all bytes have been received.
                    client.receiveInProgress = false;
                    client.newData           = true;
                }
                else
                {
                    client.Close();
                }
            }
            catch (Exception e)
            {
                client.Close();
            }
        }
Пример #2
0
        // Constructor
        public ProcessControls(TCPLineClient client, string name, int id, int xPos, int yPos)
        {
            this.client = client;
            this.id     = id;

            this.StartMinimizedCheckbox.Location = new System.Drawing.Point(xPos, yPos + 65);
            this.StartMinimizedCheckbox.Name     = "StartMinimizedCheckbox" + id;
            this.StartMinimizedCheckbox.Size     = new System.Drawing.Size(98, 25);
            this.StartMinimizedCheckbox.TabIndex = 0;
            this.StartMinimizedCheckbox.Text     = "Start minimized";
            this.StartMinimizedCheckbox.UseVisualStyleBackColor = true;
            this.StartMinimizedCheckbox.Enabled = false;

            this.NameLabel.BackColor = System.Drawing.SystemColors.ControlDark;
            this.NameLabel.Location  = new System.Drawing.Point(xPos, yPos);
            this.NameLabel.Size      = new System.Drawing.Size(155, 60);
            this.NameLabel.TabIndex  = 2;
            this.NameLabel.Text      = name + "\n@" + client.name;
            this.NameLabel.Click    += new System.EventHandler(this.NameLabel_Click);
            this.NameLabel.AutoSize  = false;
            this.NameLabel.Font      = new System.Drawing.Font("Arial", 16);
            this.NameLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
            this.NameLabel.BackColor = System.Drawing.Color.Gray;

            this.KillButton.Location = new System.Drawing.Point(xPos + 97, yPos + 65);
            this.KillButton.Name     = "KillButton" + id;
            this.KillButton.Size     = new System.Drawing.Size(59, 25);
            this.KillButton.TabIndex = 1;
            this.KillButton.Text     = "Kill";
            this.KillButton.UseVisualStyleBackColor = true;
            this.KillButton.Click  += new System.EventHandler(this.KillButton_Click);
            this.KillButton.Enabled = false;
        }
Пример #3
0
        // Called when send completes
        private static void SendCallback(IAsyncResult ar)
        {
            TCPLineClient client = (TCPLineClient)ar.AsyncState;

            try
            {
                // Retrieve the socket from the state object.
                Socket socket = client.socket;

                // Complete sending the data to the remote device.
                int bytesSent = socket.EndSend(ar);
            }
            catch (Exception e)
            {
                client.Close();
            }
        }
Пример #4
0
        // Called when connect completes
        private static void ConnectCallback(IAsyncResult ar)
        {
            TCPLineClient client = (TCPLineClient)ar.AsyncState;

            try
            {
                // Retrieve the socket from the state object.
                Socket socket = client.socket;

                // Complete the connection.
                socket.EndConnect(ar);

                // Signal that the connection has been made.
                client.socketConnected = true;
            }
            catch (Exception e)
            {
                client.Close();
            }
        }