Пример #1
0
        public override void onHit(Levels.Level l)
        {
            OffsetY -= 5;

            HitSound.Play();

            if (HeldItem != null)
            {
                l.Items.Add(HeldItem);
                l.ParticleSystems.Add(new Particles.ParticleSystemCoin(Position.X, Position.Y));
                coins--;
                if(coins == 0)
                    HeldItem = null;
            }

            if(coins == 0)
            {
                SolidBlock temp = new SolidBlock(Position.X / 24, Position.Y / 24);
                temp.OffsetY -= 5;

                l.Blocks.Add(temp);

                this.destroy(l);
            }
        }
Пример #2
0
        public override void onHit(Levels.Level l)
        {
            base.onHit(l);

            if (HeldItem != null)
            {
                if (HeldItem is ItemCoin)
                    l.ParticleSystems.Add(new Particles.ParticleSystemCoin(Position.X, Position.Y));
                l.Items.Add(HeldItem);
                HeldItem = null;
            }

            SolidBlock temp = new SolidBlock(Position.X / 24, Position.Y / 24);
            temp.OffsetY -= 5;

            l.Blocks.Add(temp);

            this.destroy(l);
        }