Пример #1
0
 public void arrangeStuffEvent(object source, ElapsedEventArgs e)
 {
     try {
         frameController.activate(frameHand);
         Console.WriteLine("OHAI!");
     } catch (FrameController.InvalidFrameException) {
         frameController.stow(frameHand);
         Console.WriteLine("KTHXBAI!");
     }
 }
Пример #2
0
        public override void update(GameTime gameTime)
        {
            base.update(gameTime);
            FrameController controller = GameClient.Instance.frameController;

            foreach (GestureSample gesture in GestureManager.Gestures)
            {
                if (gesture.GestureType == GestureType.Tap)
                {
                    if (scoreTab.checkForHit(gesture.Position))
                    {
                        if (IsActive)
                        {
                            controller.stow(this);
                            Console.WriteLine("STOWED");
                        }
                        else
                        {
                            controller.activate(this);
                            Console.WriteLine("ACTIVATED");
                        }
                    }
                }
            }
            foreach (Player player in ClientDataStore.Instance.Players)
            {
                NineGridRow row = scoreboard.getRow(player.ID.ToString());
                row.getCell("score").Text  = player.Score.ToString();
                row.getCell("bid").Text    = (player.Bid == -1 ? "-" : player.Bid.ToString());
                row.getCell("tricks").Text = player.TricksWon.ToString();
            }
        }
Пример #3
0
 /// <summary>
 /// Allows the game to run logic such as updating the world,
 /// checking for collisions, gathering input, and playing audio.
 /// </summary>
 /// <param name="gameTime">Provides a snapshot of timing values.</param>
 public void Update(GameTime gameTime)
 {
     try {
         if ((ClientDataStore.Instance.CardRequested || frameBid.IsActive) && !playerIndicator.IsActive)
         {
             frameController.activate(playerIndicator);
         }
         else if (!(ClientDataStore.Instance.CardRequested || frameBid.IsActive) && playerIndicator.IsActive)
         {
             frameController.stow(playerIndicator);
         }
         frameController.arrange();
         frameHand.update(gameTime);
         frameTable.update(gameTime);
         frameBid.update(gameTime);
         frameScoreboard.update(gameTime);
         playerIndicator.update(gameTime);
         frameEndgame.update(gameTime);
     } catch (InvalidOperationException) {
         Console.WriteLine("CONCURRENT ACCESS WHILE UPDATING");
         Update(gameTime);
         return;
     }
 }