private bool ProcessTilesetElementInternal(XElement xTileset)
        {
            var firstId = xTileset.GetAttributeAs <int>("firstgid");
            var name    = xTileset.GetAttributeAs <string>("name");

            var tileset = ScriptableObject.CreateInstance <SuperTileset>();

            tileset.m_IsInternal = true;
            tileset.name         = name;
            m_InternalTilesets.Add(tileset);

            string assetName = string.Format("_TilesetScriptObjectInternal_{0}", m_InternalTilesets.Count);

            SuperImportContext.AddObjectToAsset(assetName, tileset);

            // In the case of internal tilesets, only use an atlas if it will help with seams
            bool useAtlas = xTileset.Element("image") != null;
            var  loader   = new TilesetLoader(tileset, this, useAtlas, 1024, 1024);

            if (loader.LoadFromXml(xTileset))
            {
                m_GlobalTileDatabase.RegisterTileset(firstId, tileset);
                ReportWarning("Tileset '{0}' is an embedded tileset. Exported tilesets are preferred.", tileset.name);
                return(true);
            }

            return(false);
        }
        private void CreateTileset(XElement xTileset)
        {
            Assert.IsNull(this.Tileset);

            Tileset = ScriptableObject.CreateInstance <SuperTileset>();
            Tileset.m_IsInternal = false;
            SuperImportContext.AddObjectToAsset("_TilesetScriptObject", Tileset, SuperImportContext.Icons.TsxIcon);
            SuperImportContext.SetMainObject(this.Tileset);

            var loader = new TilesetLoader(this.Tileset, this, m_UseSpriteAtlas, (int)m_AtlasWidth, (int)m_AtlasHeight);

            loader.LoadFromXml(xTileset);
        }