LoopGridViewItem OnGetItemByRowColumn(LoopGridView gridView, int itemIndex, int row, int column) { //get the data to showing ItemData itemData = DataSourceMgr.Get.GetItemDataByIndex(itemIndex); if (itemData == null) { return(null); } /* * get a new item. Every item can use a different prefab, * the parameter of the NewListViewItem is the prefab’name. * And all the prefabs should be listed in ItemPrefabList in LoopGridView Inspector Setting */ LoopGridViewItem item = gridView.NewListViewItem("ItemPrefab0"); ListItem18 itemScript = item.GetComponent <ListItem18>();//get your own component // IsInitHandlerCalled is false means this item is new created but not fetched from pool. if (item.IsInitHandlerCalled == false) { item.IsInitHandlerCalled = true; itemScript.Init();// here to init the item, such as add button click event listener. } //update the item’s content for showing, such as image,text. itemScript.SetItemData(itemData, itemIndex, row, column); return(item); }
public LoopGridViewItem GetItem() { mCurItemIdCount++; LoopGridViewItem tItem = null; if (mTmpPooledItemList.Count > 0) { int count = mTmpPooledItemList.Count; tItem = mTmpPooledItemList[count - 1]; mTmpPooledItemList.RemoveAt(count - 1); tItem.gameObject.SetActive(true); } else { int count = mPooledItemList.Count; if (count == 0) { tItem = CreateItem(); } else { tItem = mPooledItemList[count - 1]; mPooledItemList.RemoveAt(count - 1); tItem.gameObject.SetActive(true); } } tItem.ItemId = mCurItemIdCount; return(tItem); }
public LoopGridViewItem GetItemByRow(int row) { for (LoopGridViewItem loopGridViewItem = this.mFirst; Object.op_Inequality((Object)loopGridViewItem, (Object)null); loopGridViewItem = loopGridViewItem.NextItem) { if (loopGridViewItem.Row == row) { return(loopGridViewItem); } } return((LoopGridViewItem)null); }
public LoopGridViewItem GetItemByColumn(int column) { for (LoopGridViewItem loopGridViewItem = this.mFirst; Object.op_Inequality((Object)loopGridViewItem, (Object)null); loopGridViewItem = loopGridViewItem.NextItem) { if (loopGridViewItem.Column == column) { return(loopGridViewItem); } } return((LoopGridViewItem)null); }
public void Clear() { for (LoopGridViewItem loopGridViewItem = this.mFirst; Object.op_Inequality((Object)loopGridViewItem, (Object)null); loopGridViewItem = loopGridViewItem.NextItem) { loopGridViewItem.PrevItem = (LoopGridViewItem)null; loopGridViewItem.NextItem = (LoopGridViewItem)null; } this.mFirst = (LoopGridViewItem)null; this.mLast = (LoopGridViewItem)null; this.mCount = 0; }
public void Init(GameObject prefabObj, int createCount, RectTransform parent) { mPrefabObj = prefabObj; mPrefabName = mPrefabObj.name; mInitCreateCount = createCount; mItemParent = parent; mPrefabObj.SetActive(false); for (int i = 0; i < mInitCreateCount; ++i) { LoopGridViewItem tViewItem = CreateItem(); RecycleItemReal(tViewItem); } }
public LoopGridViewItem GetItemByRow(int row) { LoopGridViewItem cur = mFirst; while (cur != null) { if (cur.Row == row) { return(cur); } cur = cur.NextItem; } return(null); }
public LoopGridViewItem GetItemByColumn(int column) { LoopGridViewItem cur = mFirst; while (cur != null) { if (cur.Column == column) { return(cur); } cur = cur.NextItem; } return(null); }
public void Clear() { LoopGridViewItem current = mFirst; while (current != null) { current.PrevItem = null; current.NextItem = null; current = current.NextItem; } mFirst = null; mLast = null; mCount = 0; }
public LoopGridViewItem CreateItem() { GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.mPrefabObj, Vector3.get_zero(), Quaternion.get_identity(), (Transform)this.mItemParent); gameObject.SetActive(true); RectTransform component1 = (RectTransform)gameObject.GetComponent <RectTransform>(); ((Transform)component1).set_localScale(Vector3.get_one()); component1.set_anchoredPosition3D(Vector3.get_zero()); ((Transform)component1).set_localEulerAngles(Vector3.get_zero()); LoopGridViewItem component2 = (LoopGridViewItem)gameObject.GetComponent <LoopGridViewItem>(); component2.ItemPrefabName = this.mPrefabName; return(component2); }
public LoopGridViewItem CreateItem() { GameObject go = GameObject.Instantiate <GameObject>(mPrefabObj, Vector3.zero, Quaternion.identity, mItemParent); go.SetActive(true); RectTransform rf = go.GetComponent <RectTransform>(); rf.localScale = Vector3.one; rf.anchoredPosition3D = Vector3.zero; rf.localEulerAngles = Vector3.zero; LoopGridViewItem tViewItem = go.GetComponent <LoopGridViewItem>(); tViewItem.ItemPrefabName = mPrefabName; return(tViewItem); }
LoopGridViewItem OnGetItemByRowColumn(LoopGridView gridView, int itemIndex, int row, int column) { ItemData itemData = DataSourceMgr.Get.GetItemDataByIndex(itemIndex); if (itemData == null) { return(null); } LoopGridViewItem item = gridView.NewListViewItem("ItemPrefab0"); ListItem19 itemScript = item.GetComponent <ListItem19>(); if (item.IsInitHandlerCalled == false) { item.IsInitHandlerCalled = true; itemScript.Init(); } itemScript.SetItemData(itemData, itemIndex, row, column); return(item); }
public LoopGridViewItem RemoveLast() { LoopGridViewItem ret = mLast; if (mFirst == null) { return(ret); } if (mFirst == mLast) { mFirst = null; mLast = null; --mCount; return(ret); } mLast = mLast.PrevItem; mLast.NextItem = null; --mCount; return(ret); }
public LoopGridViewItem RemoveLast() { LoopGridViewItem mLast = this.mLast; if (Object.op_Equality((Object)this.mFirst, (Object)null)) { return(mLast); } if (Object.op_Equality((Object)this.mFirst, (Object)this.mLast)) { this.mFirst = (LoopGridViewItem)null; this.mLast = (LoopGridViewItem)null; --this.mCount; return(mLast); } this.mLast = this.mLast.PrevItem; this.mLast.NextItem = (LoopGridViewItem)null; --this.mCount; return(mLast); }
public void ReplaceItem(LoopGridViewItem curItem, LoopGridViewItem newItem) { newItem.PrevItem = curItem.PrevItem; newItem.NextItem = curItem.NextItem; if (newItem.PrevItem != null) { newItem.PrevItem.NextItem = newItem; } if (newItem.NextItem != null) { newItem.NextItem.PrevItem = newItem; } if (mFirst == curItem) { mFirst = newItem; } if (mLast == curItem) { mLast = newItem; } }
public void AddFirst(LoopGridViewItem newItem) { newItem.PrevItem = null; newItem.NextItem = null; if (mFirst == null) { mFirst = newItem; mLast = newItem; mFirst.PrevItem = null; mFirst.NextItem = null; mCount++; } else { mFirst.PrevItem = newItem; newItem.PrevItem = null; newItem.NextItem = mFirst; mFirst = newItem; mCount++; } }
public void AddLast(LoopGridViewItem newItem) { newItem.PrevItem = (LoopGridViewItem)null; newItem.NextItem = (LoopGridViewItem)null; if (Object.op_Equality((Object)this.mFirst, (Object)null)) { this.mFirst = newItem; this.mLast = newItem; this.mFirst.PrevItem = (LoopGridViewItem)null; this.mFirst.NextItem = (LoopGridViewItem)null; ++this.mCount; } else { this.mLast.NextItem = newItem; newItem.PrevItem = this.mLast; newItem.NextItem = (LoopGridViewItem)null; this.mLast = newItem; ++this.mCount; } }
public void ReplaceItem(LoopGridViewItem curItem, LoopGridViewItem newItem) { newItem.PrevItem = curItem.PrevItem; newItem.NextItem = curItem.NextItem; if (Object.op_Inequality((Object)newItem.PrevItem, (Object)null)) { newItem.PrevItem.NextItem = newItem; } if (Object.op_Inequality((Object)newItem.NextItem, (Object)null)) { newItem.NextItem.PrevItem = newItem; } if (Object.op_Equality((Object)this.mFirst, (Object)curItem)) { this.mFirst = newItem; } if (!Object.op_Equality((Object)this.mLast, (Object)curItem)) { return; } this.mLast = newItem; }
private LoopGridViewItem OnGetItemByRowColumn( LoopGridView gridView, int itemIndex, int row, int column) { ItemData itemDataByIndex = DataSourceMgr.Get.GetItemDataByIndex(itemIndex); if (itemDataByIndex == null) { return((LoopGridViewItem)null); } LoopGridViewItem loopGridViewItem = gridView.NewListViewItem("ItemPrefab0"); ListItem18 component = (ListItem18)((Component)loopGridViewItem).GetComponent <ListItem18>(); if (!loopGridViewItem.IsInitHandlerCalled) { loopGridViewItem.IsInitHandlerCalled = true; component.Init(); } component.SetItemData(itemDataByIndex, itemIndex, row, column); return(loopGridViewItem); }
void RecycleItemReal(LoopGridViewItem item) { item.gameObject.SetActive(false); mPooledItemList.Add(item); }
public void RecycleItem(LoopGridViewItem item) { item.PrevItem = null; item.NextItem = null; mTmpPooledItemList.Add(item); }
private void RecycleItemReal(LoopGridViewItem item) { ((Component)item).get_gameObject().SetActive(false); this.mPooledItemList.Add(item); }