public void InitializeTo(string level) { LevelParser parser = new LevelParser("1-1"); this.blocks = parser.BlockGrid; this.tileHeight = 15; this.tileWidth = parser.Width; this.gameField.Background = parser.Background; this.mario = parser.DefaultMario; //TODO: put this in level paresr this.spriteList.Add(new Sprites.Goomba(500, 576)); }
public virtual void Update(GamePlay level, Mario mario) { }