//-------------- Stage02 建構子 ---------------// public Stage02() { music = new Music("stage2.mp3"); turn = new TurnPage(); randomizer = new Random(); countTime = new CountTime(); tinyDragons = new TinyDragon[TINYDRAGON_NUM]; fires = new AnimateActor[Fire_MaX_Num]; healthPts = new HealthPt[HEALTHPTS_NUM]; brownDragonHealthPt = new HealthPt("ProgressBar10", 1, new Point(500, 500), 3); brownDragonHealthPt.hp = BROWNDRAGON_Max_HP; brownDragon = new BrownDragon("browndragon", 2, new Point(1550, 500), 2); //950 brownDragonImgWidth = brownDragon.brownDragon.img.Width; brownDragonImgHeight = brownDragon.brownDragon.img.Height; clouds = new ContinuousActor("clouds", 7, new Point(100, 100), 1, 400, 100, 5); mainCharator = new MainCharactor("flydragon", 2, new Point(200, 400), 5f); for (int i = 0; i < TINYDRAGON_NUM; i++) { tinyDragons[i] = new TinyDragon("tinyDragon", 3, new Point(1000 + 50 * i * randomizer.Next(1, 5), 0 + 50 * i * randomizer.Next(1, 10)), 3); healthPts[i] = new HealthPt("ProgressBar10", 1, new Point(500, 500), 6); } pinkBk = new AnimateActor("pinkBk", 1, new Point(500, 390), 1.5f); cloudsCenter = new Point(100, 100); healthPtCount = 0; // 記數 : tinyDragon 的死亡數量 //MessageBox.Show("" + tinyDragons[0].img.Width); //------說明頁 if (Global.Mode > 0) { explain = new AnimateActor("Stage02explain0", 1, new Point(550, 410), 2); } else { explain = new AnimateActor("story21", 1, new Point(550, 410), 2); } ExplainPlayBtn = new AnimateActor("exPlay", 1, new Point(550, 630), 1); rNextBtn = new AnimateActor("Rnext", 1, new Point(1000, 450), 1.3f); lNextBtn = new AnimateActor("graExpLBtn0", 1, new Point(100, 450), 1.3f); Global.target = 1; }
//-------------- 放在 Form1.Animate 裡 ---------------// public void Action() { switch (step) { //遊戲進場 case 0: Thread.Sleep(80); //step = 1; break; //遊戲開始 case 1: countTime.StartT(); Thread.Sleep(70); //------ maincharator 被射線打到 if (brownDragon != null && brownDragon.brownDragon.Center.X <= 950 && brownDragon.myEndPoint.X <= 300) { if (mainCharator.isClick(brownDragon.brownDragon.Center.X - 800 , brownDragon.brownDragon.Center.Y)) { if (countTime.MilSec(1000)) { mainCharator.Motion(6); brownDragon.Motion(0); music.PlayMusic(5); Global.HP--; } } } //---------------- clouds cloudsCenter = new Point(1300, 150 + 100 * randomizer.Next(1, 5)); clouds.Action(-150, cloudsCenter, -1, 0); //------ mainCharator mainCharator.Action(); //------ brownDragon if (brownDragon != null) { brownDragon.Fly(); } //--------- fire & progressBar for (int i = 0; i < Fire_MaX_Num; i++) { if (fires[i] != null) { fires[i].Action(); //music.PlayMusic("fireAttack.mp3"); fires[i].Center = new Point(fires[i].Center.X + 30, fires[i].Center.Y); if (fires[i].Center.X >= 1100) { fires[i] = null; } } if (fires[i] != null) { for (int j = 0; j < TINYDRAGON_NUM; j++) { if (healthPts[j] != null && tinyDragons[j] != null) { if (tinyDragons[j].isClick(fires[i].Center.X + 10, fires[i].Center.Y)) // 如果小恐龍碰到火焰則... { fires[i] = null; // 火焰消失 music.PlayMusic(6); // 小恐龍發出燃燒的聲音 tinyDragons[j].Motion(1); // 小恐龍圖變成燃燒的恐龍圖 tinyDragons[j].hp--; // tinyDragon 被火焰打到 hp 值減一 healthPts[j].hp--; healthPts[j].Health(tinyDragons[j].hp, 10); // 血條依 tinyDragon 的 hp 值做變化 if (healthPts[j].hp == 0) // 如果血條為 0, 則... { healthPts[j] = null; // 血條為 null tinyDragons[j] = null; // 小恐龍為 null healthPtCount++; } break; } } } } //------ 火焰打到 brownDragon if (fires[i] != null && brownDragon != null) // 如果 brownDragon 被火焰打到, 則... { for (int k = 0; k < brownDragonImgHeight / 4; k++) { if (fires[i].isClick(brownDragon.brownDragon.Center.X - (brownDragonImgWidth / 4), brownDragon.brownDragon.Center.Y - (brownDragonImgHeight / 16) + k) && brownDragon.hp != 0) { music.PlayMusic(6); brownDragon.Motion(1); // browmDragon 受傷圖 brownDragon.hp--; // brownDragon 生命值減少 brownDragonHealthPt.hp--; // 血條減少 brownDragonHealthPt.Health(brownDragon.hp, BROWNDRAGON_Max_HP); // 血條依 brownDragon 比例調整 fires[i] = null; // 火焰消失 if (brownDragon.hp == 0) { brownDragon = null; // 如果 brownDragon 生命值為 0 則設為 null brownDragonHealthPt = null; // 血條設為 null } break; } } } } //-------- 血條跟著 brownDragon if (brownDragonHealthPt != null && brownDragon != null) { brownDragonHealthPt.Center = new Point(brownDragon.brownDragon.Center.X - 80, brownDragon.brownDragon.Center.Y - 100); } //--------- tinyDragon for (int i = 0; i < TINYDRAGON_NUM; i++) { if (healthPts[i] != null && tinyDragons[i] != null) { healthPts[i].Center = new Point(tinyDragons[i].Center.X - 10, tinyDragons[i].Center.Y - 60); } if (tinyDragons[i] != null) { tinyDragons[i].Action(); if (mainCharator.isClick(tinyDragons[i].Center.X - 47, tinyDragons[i].Center.Y) && tinyDragons[i].hp != 0) // 利用 size 過濾碰撞條件 { if (countTime.Sec(1)) { mainCharator.Motion(6); Global.HP -= 1; music.PlayMusic(1); } // 等待一秒再扣 HP } } } //--------- tinyDragon 追蹤 maincharator for (int i = 0; i < TINYDRAGON_NUM; i++) { if (tinyDragons[i] != null) { double dist = Distance(tinyDragons[i].Center, mainCharator.Center); // 計算 tinyDragon 與 maincharator 的距離 if (tinyDragons[i].Center.X <= mainCharator.Center.X + 170) { tinyDragons[i].Center = new Point(tinyDragons[i].Center.X - 20, tinyDragons[i].Center.Y); } else { int r = randomizer.Next(8, 20); tinyDragons[i].Center = new Point((int)(tinyDragons[i].Center.X + (mainCharator.Center.X - tinyDragons[i].Center.X) * r / dist), (int)(tinyDragons[i].Center.Y + (mainCharator.Center.Y - tinyDragons[i].Center.Y) * r / dist)); } if (tinyDragons[i].Center.X <= -30) { tinyDragons[i].Center = new Point(1000 + 50 * i * randomizer.Next(8, 20), 0 + 50 * i * randomizer.Next(0, 5)); } } } // 如果 hp 為 0 則回到 turntablePage if (Global.HP <= 0) { step = 3; } //------ 判斷轉場 進下一關 if (brownDragon == null /*&& healthPtCount == 5*/) { Global.target = 0; step = 2; } countTime.EndT(); break; //遊戲勝場 case 2: turn.TurnWin(pageName.level02); break; //遊戲敗場 case 3: turn.TurnGameOver(pageName.mainPage); break; } }