public static AssetScene Create(string name) { if (string.IsNullOrEmpty(name))//空场景 { GameObject obj = new GameObject("AssetScene"); if (Application.isPlaying) { GameObject.DontDestroyOnLoad(obj); } return(obj.AddComponent <AssetScene>()); } else { GameObject obj = new GameObject("AssetScene");//需要加载资源 if (Application.isPlaying) { GameObject.DontDestroyOnLoad(obj); } AssetScene assetScene = obj.AddComponent <AssetScene>(); assetScene.assetBundleName = GetAssetBundleNameOfScene(name); Debug.Log("Load scene from AB " + assetScene.assetBundleName); ABsManager.Load(assetScene.assetBundleName); return(assetScene); } }
public Object LoadAsset(string path) { Object obj = null; path = string.Format(basePath, path.Replace("\\", "/")); string assetBundleName = AssetBundleAssetRecord.GetAssetBundleName(path); if (!string.IsNullOrEmpty(assetBundleName)) { string assetName = string.Format("{0}", AssetBundleAssetRecord.GetAssetName(path)); ABsManager.Load(assetBundleName); obj = ABsManager.Instance.loadedAssetBundles[assetBundleName].GetRes(assetName); } return(obj); }