public void Construct(SumoBehaviour _sumoBehaviour, SumoAnimator _sumoAnimator) { m_sumoBehaviour = _sumoBehaviour; m_sumoAnimator = _sumoAnimator; }
protected virtual void Start() { SumoBehaviour result = m_factory.Create(m_game.sumoGet(m_sumoType)); result.trans.position = m_transSpawnPoint.position; }