Пример #1
0
 /// <summary>
 /// 执行
 /// </summary>
 private IEnumerator <float> Run()
 {
     if (_taskDict.Count == 0)
     {
         yield break;
     }
     //ReCoroutine[] tasks = new ReCoroutine[task_dep_dict.Count];
     for (int i = 0; i < _taskDict.Count; i++)
     {
         //按顺序执行
         yield return(ReCoroutine.Wait(_taskDict.GetValueAt(i).GetCoroutine()));
     }
 }
Пример #2
0
        /// <summary>
        /// 执行
        /// </summary>
        private IEnumerator <float> Run()
        {
            if (IsDone)
            {
                yield break;
            }

            // 1.根据依赖任务转换成协同,并且同时执行所有协同
            var tasks  = new ReCoroutine[task_dep_dict.Count];
            int length = task_dep_dict.Count;

            for (int i = 0; i < length; i++)
            {
                tasks[i] = task_dep_dict.GetValueAt(i).GetCoroutine();
            }
            // 同时执行所有的任务
            yield return(ReCoroutine.WaitForAllCoroutines(tasks));

            // 2.任务==同步类型,那么执行同步操作
            if (ActionType == E_TaskActionType.sync)
            {
                length = _sync_actions.Count;
                //同步按顺序执行
                for (int i = 0; i < length; i++)
                {
                    _sync_actions[i]();
                }
            }
            else // 3.任务==异步类型,执行异步任务
            {
                length = _asyn_actions.Count;
                //异步按顺序执行
                for (int i = 0; i < length; i++)
                {
                    yield return(ReCoroutine.Wait(_asyn_actions[i]));
                }
            }

            IsDone = true;
        }