private void RestartGameClick(object sender, RoutedEventArgs e) { t.Stop(); this.DisplayGame(); menuPopup.IsOpen = false; gameClock = new GameClock(); gameClock.Start(); t.Start(); }
private void LevelClick(object sender, RoutedEventArgs e) { Button b = (Button)sender; string level = b.Content.ToString(); if (level.Equals("HARD")) { game.StartGame(Game.Difficulty.HARD); } else if (level.Equals("MEDIUM")) { game.StartGame(Game.Difficulty.MEDIUM); } else { game.StartGame(Game.Difficulty.EASY); } levelPopup.IsOpen = false; this.DisplayGame(); gameClock.Start(); t.Start(); }