Пример #1
0
 public override bool ForwardAction(TimeMachine timemachine, GameState.GameState state)
 {
     _productionAmount = this._producingFactory.GetDrillerProduction(state);
     if (state.OutpostExists(_producingFactory) && this._productionAmount > 0 && !this._producingFactory.GetComponent <DrillerCarrier>().IsDestroyed())
     {
         _producingFactory.GetComponent <DrillerCarrier>().AddDrillers(this._productionAmount);
         EventSuccess = true;
         if (_nextProduction == null)
         {
             _nextProduction = new FactoryProduction(_producingFactory, base.GetOccursAt().Advance(this._producingFactory.GetTicksPerProduction()));
             timemachine.AddEvent(this._nextProduction);
         }
     }
     else
     {
         EventSuccess = false;
     }
     return(EventSuccess);
 }
Пример #2
0
 public FactoryProduction(Factory factory, GameTick occursAt) : base(occursAt, Base.Priority.NaturalPriority9)
 {
     this._producingFactory = factory;
     this._nextProduction   = null;
 }