Пример #1
0
        public static void InitDiscord()
        {
            // Handlers
            var eventHandlers = default(DiscordRPC.EventHandlers);

            eventHandlers.readyCallback        = ReadyCallback;
            eventHandlers.disconnectedCallback = DisconnectedCallback;
            eventHandlers.errorCallback        = ErrorCallback;

            // Initialize
            DiscordRPC.Initialize("448509316450877458", ref eventHandlers, true, "264710");

            // Presence
            Presence = new DiscordRPC.RichPresence
            {
                largeImageKey = "subnautica_main",
                details       = "In Menu",
            };

            // Run the callbacks
            DiscordRPC.RunCallbacks();

            // Set the presence
            DiscordRPC.UpdatePresence(ref Presence);
        }
Пример #2
0
        private void UpdatePresence()
        {
            DiscordRPC.RunCallbacks();

            if (state != PlayerState.Playing)
            {
                Main.Presence.details       = (state == PlayerState.Menu) ? "In Menu" : "Loading";
                Main.Presence.state         = "";
                Main.Presence.largeImageKey = "subnautica_main";
                Main.Presence.smallImageKey = "";

                DiscordRPC.UpdatePresence(ref Main.Presence);

                return;
            }

            Main.Presence.largeImageKey = "";

            var biome      = Utility.GetBiomeDisplayName(Player.main.GetBiomeString());
            var stringName = Utility.GetBiomeStringName(biome);

            Main.Presence.details       = "At " + biome;
            Main.Presence.largeImageKey = stringName;

            var subRoot = Player.main.GetCurrentSub();
            var vehicle = Player.main.GetVehicle();
            var depth   = Mathf.Round(Player.main.GetDepth());

            if (subRoot)
            {
                var type = subRoot.GetType().Equals(typeof(BaseRoot)) ? "Base" : "Cyclops";
                Main.Presence.state = "In " + type;

                if (type != "Base")
                {
                    Main.Presence.smallImageKey = type.ToLower();
                }
            }
            else if (vehicle)
            {
                var type = vehicle.GetType().Equals(typeof(SeaMoth)) ? "Seamoth" : "Prawn";
                Main.Presence.state         = "In " + type;
                Main.Presence.smallImageKey = type.ToLower();
            }
            else if (Player.main.IsUnderwaterForSwimming())
            {
                Main.Presence.state         = "Swimming";
                Main.Presence.smallImageKey = "swimming";
            }
            else if (!Player.main.IsSwimming())
            {
                Main.Presence.state         = "On Foot";
                Main.Presence.smallImageKey = "";
            }

            if (Main.Presence.state != "")
            {
                Main.Presence.state += " (Depth: " + depth + "m)";
            }

            DiscordRPC.UpdatePresence(ref Main.Presence);
        }