public Lighting() { AmbientLightColor = Color.White; BackgroundColor = Color.Black; Lights = new List<Light> { new Light { Color = Color.White, Direction = Vector3.Normalize(new Vector3(1.5f, 1.5f, 2f)) }, new Light { Color = Color.Gray, Direction = Vector3.Normalize(new Vector3(-1.5f, -1.5f, 2f)) } }; PhongParameters = new PhongParameters { Ambient = 0.4f, Diffuse = 0.5f, Specular = 0.5f, Shininess = 40f }; }
public Lighting() { AmbientLightColor = Color.White; BackgroundColor = Color.Black; Lights = new List <Light> { new Light { Color = Color.White, Direction = Vector3.Normalize(new Vector3(1.5f, 1.5f, 2f)) }, new Light { Color = Color.Gray, Direction = Vector3.Normalize(new Vector3(-1.5f, -1.5f, 2f)) } }; PhongParameters = new PhongParameters { Ambient = 0.4f, Diffuse = 0.5f, Specular = 0.5f, Shininess = 40f }; }