Пример #1
0
        public Lighting()
        {
            AmbientLightColor = Color.White;
            BackgroundColor = Color.Black;

            Lights =
                new List<Light> {
                    new Light { Color = Color.White, Direction = Vector3.Normalize(new Vector3(1.5f, 1.5f, 2f)) },
                    new Light { Color = Color.Gray, Direction = Vector3.Normalize(new Vector3(-1.5f, -1.5f, 2f)) }
                };

            PhongParameters =
                new PhongParameters {
                    Ambient = 0.4f,
                    Diffuse = 0.5f,
                    Specular = 0.5f,
                    Shininess = 40f
                };
        }
Пример #2
0
        public Lighting()
        {
            AmbientLightColor = Color.White;
            BackgroundColor   = Color.Black;

            Lights =
                new List <Light> {
                new Light {
                    Color = Color.White, Direction = Vector3.Normalize(new Vector3(1.5f, 1.5f, 2f))
                },
                new Light {
                    Color = Color.Gray, Direction = Vector3.Normalize(new Vector3(-1.5f, -1.5f, 2f))
                }
            };

            PhongParameters =
                new PhongParameters {
                Ambient   = 0.4f,
                Diffuse   = 0.5f,
                Specular  = 0.5f,
                Shininess = 40f
            };
        }