private void Start() { VoiceNode yes1 = this.yes; // ISSUE: reference to a compiler-generated field if (ExitScene.\u003C\u003Ef__am\u0024cache0 == null) { // ISSUE: reference to a compiler-generated field // ISSUE: method pointer ExitScene.\u003C\u003Ef__am\u0024cache0 = new UnityAction((object)null, __methodptr(\u003CStart\u003Em__0)); } // ISSUE: reference to a compiler-generated field UnityAction fAmCache0 = ExitScene.\u003C\u003Ef__am\u0024cache0; yes1.addOnClick = fAmCache0; VoiceNode yes2 = this.yes; // ISSUE: reference to a compiler-generated field if (ExitScene.\u003C\u003Ef__am\u0024cache1 == null) { // ISSUE: reference to a compiler-generated field // ISSUE: method pointer ExitScene.\u003C\u003Ef__am\u0024cache1 = new UnityAction((object)null, __methodptr(\u003CStart\u003Em__1)); } // ISSUE: reference to a compiler-generated field UnityAction fAmCache1 = ExitScene.\u003C\u003Ef__am\u0024cache1; yes2.addOnClick = fAmCache1; VoiceNode no1 = this.no; // ISSUE: reference to a compiler-generated field if (ExitScene.\u003C\u003Ef__am\u0024cache2 == null) { // ISSUE: reference to a compiler-generated field // ISSUE: method pointer ExitScene.\u003C\u003Ef__am\u0024cache2 = new UnityAction((object)null, __methodptr(\u003CStart\u003Em__2)); } // ISSUE: reference to a compiler-generated field UnityAction fAmCache2 = ExitScene.\u003C\u003Ef__am\u0024cache2; no1.addOnClick = fAmCache2; VoiceNode no2 = this.no; // ISSUE: reference to a compiler-generated field if (ExitScene.\u003C\u003Ef__am\u0024cache3 == null) { // ISSUE: reference to a compiler-generated field // ISSUE: method pointer ExitScene.\u003C\u003Ef__am\u0024cache3 = new UnityAction((object)null, __methodptr(\u003CStart\u003Em__3)); } // ISSUE: reference to a compiler-generated field UnityAction fAmCache3 = ExitScene.\u003C\u003Ef__am\u0024cache3; no2.addOnClick = fAmCache3; }
public void InitList(int _group, int _category) { if (!Utility.SetStruct <int>(ref this.group, _group) && !Utility.SetStruct <int>(ref this.category, _category)) { return; } int childCount = this.transformRoot.get_childCount(); for (int index = 0; index < childCount; ++index) { Object.Destroy((Object)((Component)this.transformRoot.GetChild(index)).get_gameObject()); } this.transformRoot.DetachChildren(); this.scrollRect.set_verticalNormalizedPosition(1f); foreach (KeyValuePair <int, Info.LoadCommonInfo> keyValuePair in Singleton <Info> .Instance.dicVoiceLoadInfo[_group][_category]) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type VoiceList.\u003CInitList\u003Ec__AnonStorey0 listCAnonStorey0 = new VoiceList.\u003CInitList\u003Ec__AnonStorey0(); // ISSUE: reference to a compiler-generated field listCAnonStorey0.\u0024this = this; GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.objectPrefab); if (!gameObject.get_activeSelf()) { gameObject.SetActive(true); } gameObject.get_transform().SetParent(this.transformRoot, false); VoiceNode component = (VoiceNode)gameObject.GetComponent <VoiceNode>(); // ISSUE: reference to a compiler-generated field listCAnonStorey0.no = keyValuePair.Key; // ISSUE: method pointer component.addOnClick = new UnityAction((object)listCAnonStorey0, __methodptr(\u003C\u003Em__0)); component.text = keyValuePair.Value.name; } this.active = true; this.group = _group; this.category = _category; }