public void ReplaceLevelCode(PsiCode newCode) { if (GameLevel == null) { return; } GameLevel.MainLoop = newCode.Code; GameLevel.UpdateLevelCode(); }
public void ReplaceLevelCode(PsiCode newCode) { if (this.currentPsiCode != null) { this.currentPsiCode.Exit(); } this.currentPsiCode = newCode; this.GameLevel.SetVariable("response", newCode.PhaseName); newCode.Initialize(); this.GameLevel.StopAllCoroutines(); this.GameLevel.MainLoop = newCode.Code; this.GameLevel.UpdateLevelCode(); this.GameLevel.StartCoroutine(this.GameLevel.RunLevelCode()); }