public void Draw(SpriteBatch spriteBatch) { backdrop.Draw(spriteBatch); baseCircle.Draw(spriteBatch); wordManager.Draw(spriteBatch); for (int i = 0; i < letters.Count; i++) { letters[i].DrawLine(spriteBatch); } for (int i = 0; i < letters.Count; i++) { letters[i].Draw(spriteBatch); } Vector2 sizeOfText = letterFont.MeasureString(currentWord); spriteBatch.DrawString(letterFont, currentWord, baseCircle.Position + new Vector2(baseCircle.Radius, -60) - (sizeOfText / 2), Color.Black); }
public void Draw(SpriteBatch spriteBatch) { baseCircle.Draw(spriteBatch); for (int i = 0; i < letters.Count; i++) { letters[i].DrawLine(spriteBatch); } for (int i = 0; i < letters.Count; i++) { letters[i].Draw(spriteBatch); } for (int x = 0; x < correctWords.Count / 25; x++) { for (int y = 0; y < correctWords.Count; y++) { // spriteBatch.DrawString(wordListFont,correctWords[i],) } } Vector2 sizeOfText = letterFont.MeasureString(currentWord); spriteBatch.DrawString(letterFont, currentWord, baseCircle.Position + new Vector2(baseCircle.Radius, -60) - (sizeOfText / 2), Color.Black); }