Пример #1
0
        public void OnDestroyed()
        {
            // Destroy presenter first (so that its backbuffer and render target are destroyed properly before other resources)
            graphicsDevice.Presenter?.OnDestroyed();

            foreach (var resource in graphicsDevice.Resources)
            {
                resource.OnDestroyed();
                resource.LifetimeState = GraphicsResourceLifetimeState.Destroyed;
            }

            // Clear various graphics device internal states (input layouts, FBOs, etc...)
            graphicsDevice.OnDestroyed();
        }
Пример #2
0
        protected override void ResizeBackBuffer(int width, int height, PixelFormat format)
        {
            graphicsDevice.OnDestroyed();

            startingPresentationParameters.BackBufferWidth  = width;
            startingPresentationParameters.BackBufferHeight = height;

            graphicsDevice.InitDefaultRenderTarget(startingPresentationParameters);

            var newTextureDescrition = backBuffer.Description;

            newTextureDescrition.Width  = width;
            newTextureDescrition.Height = height;

            // Manually update the texture
            backBuffer.OnDestroyed();

            // Put it in our back buffer texture
            backBuffer.InitializeFrom(newTextureDescrition);
        }