void OnDestroy() { if (Application.isPlaying) { StratusEvents.Disconnect(this.gameObject); } }
private void Awake() { this.hideFlags = HideFlags.HideAndDontSave | HideFlags.DontSaveInEditor; if (Application.isPlaying && !StratusEvents.IsConnected(this.gameObject)) { StratusEvents.Connect(this.gameObject); } }