public World Generate() { Console.WriteLine("Generating new World..."); world.Day = 1; world.Width = 50; world.Height = 50; world.Tiles = GenerateMap(world.Width, world.Height); world.Registrations = new List<Registration>(); world.Players = new List<Player>(); world.Villages = new List<Village>(); world.IPBans = new List<IPBan>(); #if DEBUG System.Security.Cryptography.SHA256Managed sha256 = new System.Security.Cryptography.SHA256Managed(); UTF8Encoding utf8Encoder = new UTF8Encoding(); Player player = new Player(); player.Name = "Majzlík"; player.Login = "******"; player.Password = sha256.ComputeHash(utf8Encoder.GetBytes("majzlik")); world.Players.Add(player); player = new Player(); player.Name = "Setal"; player.Login = "******"; player.Password = sha256.ComputeHash(utf8Encoder.GetBytes("setal")); world.Players.Add(player); #endif Console.WriteLine("New World Generated"); return world; }
public string GetMap(Player player, byte xCenter, byte yCenter) { if (xCenter < 5) { xCenter = 5; } if (xCenter > world.Width - 6) { xCenter = (byte)(world.Width - 6); } if (yCenter < 5) { yCenter = 5; } if (yCenter > world.Height - 6) { yCenter = (byte)(world.Height - 6); } string dataPartOne = string.Format("{0}~{1}~{2}~{3}~", world.Width, world.Height, xCenter, yCenter); string dataPartTwo = string.Empty; for (int i = 0; i < 121; i++) { Tile tile = world.Tiles[i % 11 + (xCenter - 5), i / 11 + (yCenter - 5)]; if (tile is Village) { Village village = tile as Village; char villageState = 'E'; if (village.Owner == null) { villageState = 'I'; } if (village.Owner == player) { villageState = 'M'; } dataPartOne += string.Format("{0}~", (village.Buildings[0] / 5) + 128); dataPartTwo += string.Format("{0}~{1}~{2}~{3}~", village.Name, village.Owner.Name, villageState, (int)village.Population); } else { dataPartOne += string.Format("{0}~", tile.Type); } } return dataPartOne + dataPartTwo; }
public string GetMap(Player player) { return GetMap(player, (byte)(world.Width / 2), (byte)(world.Height / 2)); }
public string GetNotifications(Player player) { return string.Format("{0}~", world.Day); }