Add() публичный Метод

public Add ( Icon icon, string text, System.Action action, System.Windows.Input.KeyGesture gesture ) : void
icon Icon
text string
action System.Action
gesture System.Windows.Input.KeyGesture
Результат void
Пример #1
0
        public void ConfigureSectionAdder(OutlineNode node, FixtureLibrary library, Test test)
        {
            var selector = new OutlineGrammarSelector(node);

            selector.Add(Icon.Comment, "Comment", () => _controller.AddComment(test), Key.C.ToGesture());

            int index = 0;

            library.ActiveFixtures.Each(x =>
            {
                if (index < Shortcuts.Length)
                {
                    selector.Add(Icon.Section, x.Label, () => _controller.AddSection(x.Name), Shortcuts[index++]);
                }
                else
                {
                    selector.Add(Icon.Section, x.Label, () => _controller.AddSection(x.Name), new KeyGesture(Key.F15));
                }
            });
        }
Пример #2
0
 private void add(string key, string text, Icon icon)
 {
     _selector.Add(icon, text, () => _controller.AddStep(key, _holder), Shortcuts[_index]);
     getIndexAction()();
 }
Пример #3
0
        public void ConfigureSectionAdder(OutlineNode node, FixtureLibrary library, Test test)
        {
            var selector = new OutlineGrammarSelector(node);
            selector.Add(Icon.Comment, "Comment", () => _controller.AddComment(test), Key.C.ToGesture());

            int index = 0;
            library.ActiveFixtures.Each(x =>
            {
                if (index < Shortcuts.Length)
                {
                    selector.Add(Icon.Section, x.Label, () => _controller.AddSection(x.Name), Shortcuts[index++]);
                }
                else
                {
                    selector.Add(Icon.Section, x.Label, () => _controller.AddSection(x.Name), new KeyGesture(Key.F15));
                }
            });
        }