public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
            ForceShieldController forceShieldController = (target as ForceShieldController);

            if (Application.isPlaying)
            {
                if (GUILayout.Button("Play appearing animation"))
                {
                    forceShieldController.PlayAppearingAnimation();
                }
                if (GUILayout.Button("Play disappearing animation"))
                {
                    forceShieldController.PlayDisappearingAnimation();
                }
            }
            else
            {
                GUILayout.Label("Enter PlayMode to be able to Play Animation");
            }
        }
 void Awake()
 {
     _forceShieldController = GetComponent <ForceShieldController>();
     _camera   = Camera.main;
     _collider = GetComponent <Collider>();
 }