/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); objects = new List <GameObject>(); //Method of adding Objects to the list that goes to the controller //objects.Add(new ClassName()); controller = new Controller(objects); // TODO: use this.Content to load your game content here C = new Cars(GraphicsDevice); R = new Roads(GraphicsDevice); //TODO: put roads in intersection //Roads are put in on numerical order // I = new Intersection(R); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); objects = new List<GameObject>(); //Method of adding Objects to the list that goes to the controller //objects.Add(new ClassName()); controller = new Controller(objects); // TODO: use this.Content to load your game content here C = new Cars(GraphicsDevice); R = new Roads(GraphicsDevice); //TODO: put roads in intersection //Roads are put in on numerical order // I = new Intersection(R); }