/// <summary> /// Called on every new bar of data. /// </summary> /// <param name="currentBar">The current bar of the simulation</param> protected override void OnBarUpdate(int currentBar) { base.OnBarUpdate(currentBar); Trend trend = (Trend)Dependents[0]; if (currentBar < 2) { return; } if (Data.Close[currentBar - 2] < Data.Open[currentBar - 2] && Data.Close[currentBar - 1] < Data.Close[currentBar - 2] && Data.Open[currentBar] > (Math.Abs((Data.Close[currentBar - 1] - Data.Open[currentBar - 1]) / 2) + Data.Open[currentBar - 1]) && Data.Close[currentBar] > Data.Open[currentBar]) { Found[currentBar] = true; } }
/// <summary> /// Called on every new bar of data. /// </summary> /// <param name="currentBar">The current bar of the simulation</param> protected override void OnBarUpdate(int currentBar) { base.OnBarUpdate(currentBar); Trend trend = (Trend)Dependents[0]; if (currentBar < 1 || (Simulator.Config.TrendStrength > 0 && trend.DownTrend[currentBar] == true)) { return; } if (Data.Open[currentBar] > Data.High[currentBar - 1] && Data.Close[currentBar - 1] > Data.Open[currentBar - 1] && Data.Close[currentBar] < Data.Open[currentBar] && Data.Close[currentBar] <= Data.Close[currentBar - 1] - (Data.Close[currentBar - 1] - Data.Open[currentBar - 1]) / 2 && Data.Close[currentBar] >= Data.Open[currentBar - 1]) { Found[currentBar] = true; } }
/// <summary> /// Called on every new bar of data. /// </summary> /// <param name="currentBar">The current bar of the simulation</param> protected override void OnBarUpdate(int currentBar) { base.OnBarUpdate(currentBar); Trend trend = (Trend)Dependents[0]; if (currentBar < 1 || (Simulator.Config.TrendStrength > 0 && trend.UpTrend[currentBar] == true)) { return; } if (Data.High[currentBar] > Data.Open[currentBar] && (Data.High[currentBar] - Data.Open[currentBar]) >= 2 * (Data.Open[currentBar] - Data.Close[currentBar]) && Data.Close[currentBar] < Data.Open[currentBar] && (Data.Close[currentBar] - Data.Low[currentBar]) <= 2 * Data.TickSize) { Found[currentBar] = true; } }
/// <summary> /// Called on every new bar of data. /// </summary> /// <param name="currentBar">The current bar of the simulation</param> protected override void OnBarUpdate(int currentBar) { base.OnBarUpdate(currentBar); Trend trend = (Trend)Dependents[0]; if (Simulator.Config.TrendStrength > 0 && trend.UpTrend[currentBar] == true) { return; } if (Math.Abs(Data.Close[currentBar] - Data.Open[currentBar]) <= (Data.High[currentBar] - Data.Low[currentBar]) * 0.07) { Found[currentBar] = true; } }
/// <summary> /// Called on every new bar of data. /// </summary> /// <param name="currentBar">The current bar of the simulation</param> protected override void OnBarUpdate(int currentBar) { base.OnBarUpdate(currentBar); Trend trend = (Trend)Dependents[0]; if (Simulator.Config.TrendStrength > 0) { if (trend.DownTrend[currentBar] == true || UtilityMethods.Max(Data.Low, currentBar, Simulator.Config.TrendStrength) != Data.High[currentBar]) { return; } } if (Data.Low[currentBar] < Data.Open[currentBar] - 5 * Data.TickSize && Math.Abs(Data.Open[currentBar] - Data.Close[currentBar]) < (0.10 * (Data.High[currentBar] - Data.Low[currentBar])) && (Data.High[currentBar] - Data.Close[currentBar]) < (0.25 * (Data.High[currentBar] - Data.Low[currentBar]))) { Found[currentBar] = true; } }
/// <summary> /// Called on every new bar of data. /// </summary> /// <param name="currentBar">The current bar of the simulation</param> protected override void OnBarUpdate(int currentBar) { base.OnBarUpdate(currentBar); Trend trend = (Trend)Dependents[0]; if (currentBar < 2) { return; } if (Data.Close[currentBar - 2] > Data.Open[currentBar - 2] && Data.Close[currentBar - 1] > Data.Open[currentBar - 1] && Data.Close[currentBar] < Data.Open[currentBar] && Data.Low[currentBar - 1] > Data.High[currentBar - 2] && Data.Open[currentBar] < Data.Close[currentBar - 1] && Data.Open[currentBar] > Data.Open[currentBar - 1] && Data.Close[currentBar] < Data.Open[currentBar - 1] && Data.Close[currentBar] > Data.Close[currentBar - 2]) { Found[currentBar] = true; } }
/// <summary> /// Called on every new bar of data. /// </summary> /// <param name="currentBar">The current bar of the simulation</param> protected override void OnBarUpdate(int currentBar) { base.OnBarUpdate(currentBar); Trend trend = (Trend)Dependents[0]; if (currentBar < 2 || (Simulator.Config.TrendStrength > 0 && trend.DownTrend[currentBar] == true)) { return; } if (Found[currentBar - 1] == false && Found[currentBar - 2] == false && Data.Close[currentBar] < Data.Open[currentBar] && Data.Close[currentBar - 1] < Data.Open[currentBar - 1] && Data.Close[currentBar - 2] < Data.Open[currentBar - 2] && Data.Close[currentBar] < Data.Close[currentBar - 1] && Data.Close[currentBar - 1] < Data.Close[currentBar - 2] && Data.Open[currentBar] < Data.Open[currentBar - 1] && Data.Open[currentBar] > Data.Close[currentBar - 1] && Data.Open[currentBar - 1] < Data.Open[currentBar - 2] && Data.Open[currentBar - 1] > Data.Close[currentBar - 2]) { Found[currentBar] = true; } }