Пример #1
0
        // weight_option() computes the value of an evaluation weight, by combining
        // two UCI-configurable weights (midgame and endgame) with an internal weight.
        public static WeightS weight_option(string mgOpt, string egOpt, Score internalWeight)
        {
            WeightS w = new WeightS(Engine.Options[mgOpt].getInt() * Types.mg_value(internalWeight) / 100,
                                    Engine.Options[egOpt].getInt() * Types.eg_value(internalWeight) / 100);

            return(w);
        }
Пример #2
0
        public static Score[][] KingDanger = new Score[ColorS.COLOR_NB][] { new Score[128], new Score[128] }; // 2, 128

        // apply_weight() weighs score 'v' by weight 'w' trying to prevent overflow
        public static Score apply_weight(Score v, WeightS w)
        {
            return(Types.make_score(Types.mg_value(v) * w.mg / 256, Types.eg_value(v) * w.eg / 256));
        }