Пример #1
0
        public async Task CreateChineseFile()
        {
            string fileName    = "这是我的项目";
            string description = "此项目由Facepunch Steamworks单元测试创​​建";

            var result = await Ugc.Editor.NewCommunityFile
                         .WithTitle(fileName)
                         .WithDescription(description)
                         .WithTag("Arsehole")
                         .WithTag("Spiteful")
                         .WithTag("Fat-Head")
                         .SubmitAsync();

            Console.WriteLine($"Title: {fileName}");
            Console.WriteLine($"Description: {description}");

            Assert.IsTrue(result.Success);
            Assert.AreNotEqual(result.FileId.Value, 0);

            var file = await Steamworks.SteamUGC.QueryFileAsync(result.FileId);

            Console.WriteLine($"FileId: {result.FileId}");
            Console.WriteLine($"Title: {file.Value.Title}");
            Console.WriteLine($"Description: {file.Value.Description}");

            Assert.AreEqual(file.Value.Title, fileName);
            Assert.AreEqual(file.Value.Description, description);

            var deleted = await SteamUGC.DeleteFileAsync(result.FileId);

            Assert.IsTrue(deleted);
        }
Пример #2
0
        public async Task CreateAndThenEditFile()
        {
            PublishedFileId fileid;

            //
            // Make a file
            //
            {
                var result = await Ugc.Editor.NewCommunityFile
                             .WithTitle("Unedited File")
                             .SubmitAsync();

                Assert.IsTrue(result.Success);
                Assert.AreNotEqual(result.FileId.Value, 0);

                fileid = result.FileId;
            }

            await Task.Delay(1000);

            //
            // Edit it
            //
            {
                var editor = new Ugc.Editor(fileid);
                editor = editor.WithTitle("An Edited File");
                var result = await editor.SubmitAsync();

                Assert.IsTrue(result.Success);
                Assert.AreEqual(result.FileId, fileid);
            }

            await Task.Delay(1000);

            //
            // Make sure the edited file matches
            //
            {
                var details = await SteamUGC.QueryFileAsync(fileid) ?? throw new Exception("Somethign went wrong");

                Assert.AreEqual(details.Id, fileid);
                Assert.AreEqual(details.Title, "An Edited File");
            }

            //
            // Clean up
            //
            var deleted = await SteamUGC.DeleteFileAsync(fileid);

            Assert.IsTrue(deleted);
        }
Пример #3
0
        public async Task CreateFile()
        {
            var result = await Ugc.Editor.NewCommunityFile
                         .WithTitle("Unit Test Created Item")
                         .WithDescription("This item was created by Facepunch Steamworks unit tests.\n\n" +
                                          "It should have technically been deleted so you should never get to " +
                                          "read this unless something terrible has happened.")
                         .SubmitAsync();

            Assert.IsTrue(result.Success);
            Assert.AreNotEqual(result.FileId.Value, 0);

            var deleted = await SteamUGC.DeleteFileAsync(result.FileId);

            Assert.IsTrue(deleted);
        }
Пример #4
0
        public async Task UploadBigishFile()
        {
            var created = Ugc.Editor.NewCommunityFile
                          .WithTitle("Unit Test Upload Item")
                          .WithDescription("This item was created by Facepunch Steamworks unit tests.\n\n" +
                                           "It should have technically been deleted so you should never get to " +
                                           "read this unless something terrible has happened.")
                          //.WithTag( "Apple" )
                          //.WithTag( "Banana" )
            ;


            // Make a folder
            var testFolder = new System.IO.DirectoryInfo("WorkshopUpload");

            if (!testFolder.Exists)
            {
                testFolder.Create();
            }

            created = created.WithContent(testFolder.FullName);

            // Upload a file of random bytes
            var rand     = new Random();
            var testFile = new byte[1024 * 1024 * 32];

            rand.NextBytes(testFile);
            System.IO.File.WriteAllBytes(testFolder.FullName + "/testfile1.bin", testFile);

            Console.WriteLine(testFolder.FullName);

            try
            {
                var done = await created.SubmitAsync(new ProgressBar());

                Assert.IsTrue(done.Success);
                Console.WriteLine("item.Id: {0}", done.FileId);

                var deleted = await SteamUGC.DeleteFileAsync(done.FileId);

                Assert.IsTrue(deleted);
            }
            finally
            {
                System.IO.File.Delete(testFolder.FullName + "/testfile.bin");
            }
        }