Пример #1
0
 public static HServerQuery ServerRules(uint unIP, ushort usPort, ISteamMatchmakingRulesResponse pRequestServersResponse)
 {
     InteropHelp.TestIfAvailableClient();
     return((HServerQuery)NativeMethods.ISteamMatchmakingServers_ServerRules(unIP, usPort, (IntPtr)pRequestServersResponse));
 }
		/// <summary>
		/// <para> Request the list of rules that the server is running (See ISteamGameServer::SetKeyValue() to set the rules server side)</para>
		/// </summary>
		public static HServerQuery ServerRules(uint unIP, ushort usPort, ISteamMatchmakingRulesResponse pRequestServersResponse) {
			InteropHelp.TestIfAvailableClient();
			return (HServerQuery)NativeMethods.ISteamMatchmakingServers_ServerRules(unIP, usPort, (IntPtr)pRequestServersResponse);
		}
 public static HServerQuery PlayerDetails(uint unIP, ushort usPort, ISteamMatchmakingPlayersResponse pRequestServersResponse) => default; // 0x00000001807A4440-0x00000001807A4510
 public static HServerQuery ServerRules(uint unIP, ushort usPort, ISteamMatchmakingRulesResponse pRequestServersResponse) => default;     // 0x00000001807A4C20-0x00000001807A4CF0
	public void OnEnable() {
		m_ServerListResponse = new ISteamMatchmakingServerListResponse(OnServerResponded, OnServerFailedToRespond, OnRefreshComplete);
		m_PingResponse = new ISteamMatchmakingPingResponse(OnServerResponded, OnServerFailedToRespond);
		m_PlayersResponse = new ISteamMatchmakingPlayersResponse(OnAddPlayerToList, OnPlayersFailedToRespond, OnPlayersRefreshComplete);
		m_RulesResponse = new ISteamMatchmakingRulesResponse(OnRulesResponded, OnRulesFailedToRespond, OnRulesRefreshComplete);
	}
Пример #5
0
 /// Request the list of rules that the server is running (See ISteamGameServer::SetKeyValue() to set the rules server side)
 public static HServerQuery ServerRules(uint unIP, ushort usPort, ISteamMatchmakingRulesResponse pRequestServersResponse)
 {
     return((HServerQuery)0);
 }