/// <summary> /// Submit your score and replace your old score even if it was better /// </summary> public async Task <LeaderboardUpdate?> ReplaceScore(int score, int[] details = null) { if (details == null) { details = noDetails; } var r = await SteamUserStats.Internal.UploadLeaderboardScore(Id, LeaderboardUploadScoreMethod.ForceUpdate, score, details, details.Length); if (!r.HasValue) { return(null); } return(LeaderboardUpdate.From(r.Value)); }
/// <summary> /// Submit your new score, but won't replace your high score if it's lower /// </summary> public async Task <LeaderboardUpdate?> SubmitScoreAsync(int score, int[] details = null) { if (details == null) { details = noDetails; } var r = await SteamUserStats.Internal.UploadLeaderboardScore(this.Id, LeaderboardUploadScoreMethod.KeepBest, score, details, details.Length); if (!r.HasValue) { return(null); } return(LeaderboardUpdate.From(r.Value)); }
public async Task <LeaderboardUpdate?> SubmitScoreAsync(int score, int[] details = null) { LeaderboardUpdate?nullable; if (details == null) { details = Leaderboard.noDetails; } LeaderboardScoreUploaded_t?nullable1 = await SteamUserStats.Internal.UploadLeaderboardScore(this.Id, LeaderboardUploadScoreMethod.KeepBest, score, details, (int)details.Length); LeaderboardScoreUploaded_t?nullable2 = nullable1; nullable1 = null; if (nullable2.HasValue) { nullable = new LeaderboardUpdate?(LeaderboardUpdate.From(nullable2.Value)); } else { nullable = null; } return(nullable); }