public override uint ServerRules(uint c_unIp, char c_usPort, ISteamMatchmakingRulesResponse c_pRequestServersResponse)
        {
            CheckIfUsable();

            var a_objPtr = IntPtr.Zero;

            var a_result = SteamAPI_ISteamMatchmakingServers_ServerRules(m_instancePtr, c_unIp, c_usPort, a_objPtr);

            c_pRequestServersResponse = new SteamMatchmakingRulesResponse(a_objPtr);

            return(a_result);
        }
 public abstract uint ServerRules(uint c_unIp, char c_usPort, ISteamMatchmakingRulesResponse c_pRequestServersResponse);