public override uint PlayerDetails(uint c_unIp, char c_usPort, ISteamMatchmakingPlayersResponse c_pRequestServersResponse) { CheckIfUsable(); var a_objPtr = IntPtr.Zero; var a_result = SteamAPI_ISteamMatchmakingServers_PlayerDetails(m_instancePtr, c_unIp, c_usPort, a_objPtr); c_pRequestServersResponse = new SteamMatchmakingPlayersResponse(a_objPtr); return(a_result); }
public abstract uint PlayerDetails(uint c_unIp, char c_usPort, ISteamMatchmakingPlayersResponse c_pRequestServersResponse);