GetSteamTime() публичный статический Метод

public static GetSteamTime ( ) : long
Результат long
Пример #1
0
        private string _generateConfirmationQueryParams(string tag)
        {
            long time = TimeAligner.GetSteamTime();

            return("p=" + this.DeviceID + "&a=" + this.Session.SteamID.ToString() + "&k=" + _generateConfirmationHashForTime(time, tag) + "&t=" + time + "&m=android&tag=" + tag);
        }
Пример #2
0
 public string GenerateSteamGuardCode()
 {
     return(GenerateSteamGuardCodeForTime(TimeAligner.GetSteamTime()));
 }
Пример #3
0
        public LoginResult DoLogin()
        {
            var    postData = new NameValueCollection();
            var    cookies  = _cookies;
            string response = null;

            if (cookies.Count == 0)
            {
                //Generate a SessionID
                cookies.Add(new Cookie("mobileClientVersion", "0 (2.1.3)", "/", ".steamcommunity.com"));
                cookies.Add(new Cookie("mobileClient", "android", "/", ".steamcommunity.com"));
                cookies.Add(new Cookie("Steam_Language", "english", "/", ".steamcommunity.com"));

                NameValueCollection headers = new NameValueCollection();
                headers.Add("X-Requested-With", "com.valvesoftware.android.steam.community");

                SteamWeb.MobileLoginRequest("https://steamcommunity.com/login?oauth_client_id=DE45CD61&oauth_scope=read_profile%20write_profile%20read_client%20write_client", "GET", null, cookies, headers);
            }

            postData.Add("donotcache", (TimeAligner.GetSteamTime() * 1000).ToString());
            postData.Add("username", this.Username);
            response = SteamWeb.MobileLoginRequest(APIEndpoints.COMMUNITY_BASE + "/login/getrsakey", "POST", postData, cookies);
            if (response == null || response.Contains("<BODY>\nAn error occurred while processing your request."))
            {
                return(LoginResult.GeneralFailure);
            }

            var rsaResponse = JsonConvert.DeserializeObject <RSAResponse>(response);

            if (!rsaResponse.Success)
            {
                return(LoginResult.BadRSA);
            }

            Thread.Sleep(350); //Sleep for a bit to give Steam a chance to catch up??

            /*RNGCryptoServiceProvider secureRandom = new RNGCryptoServiceProvider();
             * byte[] encryptedPasswordBytes;
             * using (var rsaEncryptor = new RSACryptoServiceProvider())
             * {
             *  var passwordBytes = new byte[0];
             *  using (var ssb = new SecureStringBytes(Password))
             *  {
             *      passwordBytes = ssb.GetBytes();
             *  }
             *  var rsaParameters = rsaEncryptor.ExportParameters(false);
             *  rsaParameters.Exponent = Util.HexStringToByteArray(rsaResponse.Exponent);
             *  rsaParameters.Modulus = Util.HexStringToByteArray(rsaResponse.Modulus);
             *  rsaEncryptor.ImportParameters(rsaParameters);
             *  encryptedPasswordBytes = rsaEncryptor.Encrypt(passwordBytes, false);
             * }
             *
             * string encryptedPassword = Convert.ToBase64String(encryptedPasswordBytes);*/

            RNGCryptoServiceProvider secureRandom = new RNGCryptoServiceProvider();

            byte[] encryptedPasswordBytes;
            using (var rsaEncryptor = new RSACryptoServiceProvider())
            {
                IntPtr unsecure         = Marshal.SecureStringToGlobalAllocUnicode(Password);
                string UnsecurePassword = Marshal.PtrToStringUni(unsecure);
                var    passwordBytes    = Encoding.ASCII.GetBytes(UnsecurePassword);
                var    rsaParameters    = rsaEncryptor.ExportParameters(false);
                rsaParameters.Exponent = Util.HexStringToByteArray(rsaResponse.Exponent);
                rsaParameters.Modulus  = Util.HexStringToByteArray(rsaResponse.Modulus);
                rsaEncryptor.ImportParameters(rsaParameters);
                encryptedPasswordBytes = rsaEncryptor.Encrypt(passwordBytes, false);
            }

            string encryptedPassword = Convert.ToBase64String(encryptedPasswordBytes);

            GC.Collect(); // security at its finest

            postData.Clear();
            postData.Add("donotcache", (TimeAligner.GetSteamTime() * 1000).ToString());

            postData.Add("password", encryptedPassword);
            postData.Add("username", this.Username);
            postData.Add("twofactorcode", this.TwoFactorCode ?? "");

            postData.Add("emailauth", this.RequiresEmail ? this.EmailCode : "");
            postData.Add("loginfriendlyname", "");
            postData.Add("captchagid", this.RequiresCaptcha ? this.CaptchaGID : "-1");
            postData.Add("captcha_text", this.RequiresCaptcha ? this.CaptchaText : "");
            postData.Add("emailsteamid", (this.Requires2FA || this.RequiresEmail) ? this.SteamID.ToString() : "");

            postData.Add("rsatimestamp", rsaResponse.Timestamp);
            postData.Add("remember_login", "true");
            postData.Add("oauth_client_id", "DE45CD61");
            postData.Add("oauth_scope", "read_profile write_profile read_client write_client");

            response = SteamWeb.MobileLoginRequest(APIEndpoints.COMMUNITY_BASE + "/login/dologin", "POST", postData, cookies);
            if (response == null)
            {
                return(LoginResult.GeneralFailure);
            }

            var loginResponse = JsonConvert.DeserializeObject <LoginResponse>(response);

            if (loginResponse.Message != null)
            {
                if (loginResponse.Message.Contains("There have been too many login failures"))
                {
                    return(LoginResult.TooManyFailedLogins);
                }

                if (loginResponse.Message.Contains("Incorrect login"))
                {
                    return(LoginResult.BadCredentials);
                }
            }

            if (loginResponse.CaptchaNeeded)
            {
                this.RequiresCaptcha = true;
                this.CaptchaGID      = loginResponse.CaptchaGID;
                return(LoginResult.NeedCaptcha);
            }

            if (loginResponse.EmailAuthNeeded)
            {
                this.RequiresEmail = true;
                this.SteamID       = loginResponse.EmailSteamID;
                return(LoginResult.NeedEmail);
            }

            if (loginResponse.TwoFactorNeeded && !loginResponse.Success)
            {
                this.Requires2FA = true;
                return(LoginResult.Need2FA);
            }

            if (loginResponse.OAuthData == null || loginResponse.OAuthData.OAuthToken == null || loginResponse.OAuthData.OAuthToken.Length == 0)
            {
                return(LoginResult.GeneralFailure);
            }

            if (!loginResponse.LoginComplete)
            {
                return(LoginResult.BadCredentials);
            }
            else
            {
                var readableCookies = cookies.GetCookies(new Uri("https://steamcommunity.com"));
                var oAuthData       = loginResponse.OAuthData;

                SessionData session = new SessionData();
                session.OAuthToken       = oAuthData.OAuthToken;
                session.SteamID          = oAuthData.SteamID;
                session.SteamLogin       = session.SteamID + "%7C%7C" + oAuthData.SteamLogin;
                session.SteamLoginSecure = session.SteamID + "%7C%7C" + oAuthData.SteamLoginSecure;
                session.WebCookie        = oAuthData.Webcookie;
                session.SessionID        = readableCookies["sessionid"].Value;
                this.Session             = session;
                this.LoggedIn            = true;
                return(LoginResult.LoginOkay);
            }
        }
Пример #4
0
        public FinalizeResult FinalizeAddAuthenticator(string smsCode)
        {
            //The act of checking the SMS code is necessary for Steam to finalize adding the phone number to the account.
            //Of course, we only want to check it if we're adding a phone number in the first place...

            if (!String.IsNullOrEmpty(this.PhoneNumber) && !this._checkSMSCode(smsCode))
            {
                return(FinalizeResult.BadSMSCode);
            }

            var postData = new NameValueCollection();

            postData.Add("steamid", _session.SteamID.ToString());
            postData.Add("access_token", _session.OAuthToken);
            postData.Add("activation_code", smsCode);
            int tries = 0;

            while (tries <= 30)
            {
                postData.Set("authenticator_code", LinkedAccount.GenerateSteamGuardCode());
                postData.Set("authenticator_time", TimeAligner.GetSteamTime().ToString());

                string response = SteamWeb.MobileLoginRequest(APIEndpoints.STEAMAPI_BASE + "/ITwoFactorService/FinalizeAddAuthenticator/v0001", "POST", postData);
                if (response == null)
                {
                    return(FinalizeResult.GeneralFailure);
                }

                var finalizeResponse = JsonConvert.DeserializeObject <FinalizeAuthenticatorResponse>(response);

                if (finalizeResponse == null || finalizeResponse.Response == null)
                {
                    return(FinalizeResult.GeneralFailure);
                }

                if (finalizeResponse.Response.Status == 89)
                {
                    return(FinalizeResult.BadSMSCode);
                }

                if (finalizeResponse.Response.Status == 88)
                {
                    if (tries >= 30)
                    {
                        return(FinalizeResult.UnableToGenerateCorrectCodes);
                    }
                }

                if (!finalizeResponse.Response.Success)
                {
                    return(FinalizeResult.GeneralFailure);
                }

                if (finalizeResponse.Response.WantMore)
                {
                    tries++;
                    continue;
                }

                this.LinkedAccount.FullyEnrolled = true;
                return(FinalizeResult.Success);
            }

            return(FinalizeResult.GeneralFailure);
        }
Пример #5
0
        public FinalizeResult FinalizeAddAuthenticator(string smsCode)
        {
            bool smsCodeGood = false;

            var postData = new NameValueCollection();

            postData.Add("steamid", _session.SteamID.ToString());
            postData.Add("access_token", _session.OAuthToken);
            postData.Add("activation_code", smsCode);
            postData.Add("authenticator_code", "");
            int tries = 0;

            while (tries <= 30)
            {
                postData.Set("authenticator_code", tries == 0 ? "" : LinkedAccount.GenerateSteamGuardCode());
                postData.Add("authenticator_time", TimeAligner.GetSteamTime().ToString());

                if (smsCodeGood)
                {
                    postData.Set("activation_code", "");
                }

                string response = SteamWeb.MobileLoginRequest(APIEndpoints.STEAMAPI_BASE + "/ITwoFactorService/FinalizeAddAuthenticator/v0001", "POST", postData);
                if (response == null)
                {
                    return(FinalizeResult.GeneralFailure);
                }

                var finalizeResponse = JsonConvert.DeserializeObject <FinalizeAuthenticatorResponse>(response);

                if (finalizeResponse == null || finalizeResponse.Response == null)
                {
                    return(FinalizeResult.GeneralFailure);
                }

                if (finalizeResponse.Response.Status == 89)
                {
                    return(FinalizeResult.BadSMSCode);
                }

                if (finalizeResponse.Response.Status == 88)
                {
                    if (tries >= 30)
                    {
                        return(FinalizeResult.UnableToGenerateCorrectCodes);
                    }
                }

                if (!finalizeResponse.Response.Success)
                {
                    return(FinalizeResult.GeneralFailure);
                }

                if (finalizeResponse.Response.WantMore)
                {
                    smsCodeGood = true;
                    tries++;
                    continue;
                }

                this.LinkedAccount.FullyEnrolled = true;
                return(FinalizeResult.Success);
            }

            return(FinalizeResult.GeneralFailure);
        }