Пример #1
0
        public void Destroy()
        {
            switch (audioEngine)
            {
            case AudioEngine.UnityNative:
                PhononUnityNative.iplUnityResetEnvironment();
                PhononUnityNative.iplUnityResetAudioEngine();
                break;

            default:
                break;
            }
        }
Пример #2
0
 public override void Destroy()
 {
     PhononUnityNative.iplUnityResetEnvironment();
 }