Пример #1
0
 public void ActionPerformed(Object button)
 {
     Debug.Log(button.ToString());
     if (button == buttonUse)
     {
         state.DoUse(this);
     }
     else if (button == buttonAlarm)
     {
         state.DoAlarm(this);
     }
     else if (button == buttonPhone)
     {
         state.DoPhone(this);
     }
     else if (button == buttonExit)
     {
         UnityEditor.EditorApplication.isPlaying = false;
     }
     else
     {
         Debug.Log("?");
     }
 }