public void Update() { if (currentState != null) { currentState.Execute(); } }
public void Update(float delta) { if (m_pGlobalState != null) { m_pGlobalState.Execute(m_entity); } if (m_pCurrentState != null) { m_pCurrentState.Execute(m_entity); } }
public void Update() { if (currentState != null) { currentState.Execute(); } }
public void Update(float delta) { if (m_pGlobalState != null) { m_pGlobalState.Execute(m_entity); } if (m_pCurrentState != null) { m_pCurrentState.Execute(m_entity); } }