public void move(Warrior warrior) { if (warrior.HP > 70) { warrior.setState(new NormalState()); } else if (warrior.HP <= 30) { warrior.setState(new FuryState()); warrior.move(); } else { Console.WriteLine("HP" + warrior.HP + ", 背水一戰 傷害增加30%"); } }
public void move(Warrior warrior) { if (warrior.HP > 70) { Console.WriteLine("HP" + warrior.HP + ", 一般狀態"); } else { warrior.setState(new DesperateState()); warrior.move(); } }
public void move(Warrior warrior) { if (warrior.HP > 70) { warrior.setState(new NormalState()); warrior.move(); } else if (warrior.HP == 0) { warrior.setState(new UnableState()); warrior.move(); } else if (warrior.HP > 30) { warrior.setState(new DesperateState()); warrior.move(); } else { Console.WriteLine("HP" + warrior.HP + ", 狂怒狀態 傷害增加50% 防禦增加50%"); } }
public static void Main(string[] args) { Warrior warrior = new Warrior(); warrior.setState(new NormalState()); warrior.move(); warrior.getDamage(30); warrior.move(); warrior.getDamage(50); warrior.move(); warrior.heal(120); warrior.move(); warrior.getDamage(110); warrior.move(); }