private void changeBoatPeople(State.Boat boatState, int boatMissionaryNumber, int boatCannibalNumber) { int peopleOnBoatSpawnPoint; int boatSpawnPoint; if (boatState == Boat.LEFT_R || boatState == Boat.FROM_LEFT_TO_RIGHT_R) { peopleOnBoatSpawnPoint = 3; boatSpawnPoint = 7; } else { peopleOnBoatSpawnPoint = 4; boatSpawnPoint = 8; } changeBoat(boatState, boatSpawnPoint); // 없애고 다시만듬ㅎ for (var i = 0; i < boatPeopleObjectList.Count; i++) { Destroy(boatPeopleObjectList[i].gameObject); } boatPeopleObjectList.Clear(); changeCurrentState(boatMissionaryNumber, peopleOnBoatSpawnPoint, boatPeopleObjectList, missionary); changeCurrentState(boatMissionaryNumber + boatCannibalNumber, peopleOnBoatSpawnPoint, boatPeopleObjectList, cannibal); // 이동 float increaseX = 0f; if (boatState == Boat.FROM_LEFT_TO_RIGHT_R) { foreach (var boatObject in boatPeopleObjectList) { Vector3 position = spawnPoints[4].position; position.x += increaseX; boatObject.position = position; increaseX += 1.0f; } // 위치 변경 boat.position = spawnPoints[boatSpawnPoint + 1].position; } else if (boatState == Boat.FROM_RIGHT_TO_LEFT_L) { foreach (var boatObject in boatPeopleObjectList) { Vector3 position = spawnPoints[3].position; position.x += increaseX; boatObject.position = position; increaseX += 1.0f; } // 위치 변경 boat.position = spawnPoints[boatSpawnPoint - 1].position; } }
public GameState(int leftMissionaryNumber, int leftCannibalNumber, int rightMissionaryNumber, int rightCannibalNumber, State.Boat boatState) { peopleState = State.People.READY; this.leftMissionaryNumber = leftMissionaryNumber; this.leftCannibalNumber = leftCannibalNumber; this.rightMissionaryNumber = rightMissionaryNumber; this.rightCannibalNumber = rightCannibalNumber; this.boatState = boatState; }
public GameState(State.People peopleState, int leftMissionaryNumber, int leftCannibalNumber, int boatMissionaryNumber, int boatCannibalNumber, int rightMissionaryNumber, int rightCannibalNumber, State.Boat boatState) { this.peopleState = peopleState; this.leftMissionaryNumber = leftMissionaryNumber; this.leftCannibalNumber = leftCannibalNumber; this.boatMissionaryNumber = boatMissionaryNumber; this.boatCannibalNumber = boatCannibalNumber; this.rightMissionaryNumber = rightMissionaryNumber; this.rightCannibalNumber = rightCannibalNumber; this.boatState = boatState; }
private void changeBoat(State.Boat boatState, int boatSpawnPoint) { var speed = GameObject.Find("/Managers/ProceedManager") .GetComponent <ProceedManager>().speedSlider.value; // 방향 변경 if (boatState == Boat.LEFT_R || boatState == Boat.FROM_LEFT_TO_RIGHT_R) { boat.localScale = new Vector3(2, 2, 1); } else { boat.localScale = new Vector3(-2, 2, 1); } }