Пример #1
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 public WedgeUnbound(Point c, double rangeStart, double rangeEnd)
 {
     Center  = c;
     Degrees = new RangeCircular(rangeStart, rangeEnd, Circle.DEGREES_IN_CIRCLE);
 }
Пример #2
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 public Wedge(Circle c, RangeCircular r) : base(c.Center, r)
 {
     Radius = c.Radius;
 }
Пример #3
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 public WedgeUnbound(Point c, RangeCircular r)
 {
     Center  = c;
     Degrees = r;
 }
Пример #4
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 public bool Overlaps(RangeCircular b)
 {
     return(this.Overlaps(b.Start) || this.Overlaps(b.End) || b.Overlaps(this.Start) || b.Overlaps(this.End));
 }