Пример #1
0
 private PlayerOrders(PlayerOrders original, PlayersRemap playersRemap, GalaxyRemap galaxyRemap)
 {
     this.DevelopmentFocusIndex = original.DevelopmentFocusIndex;
     this.DevelopmentQueue      = new Dictionary <string, int>();
     foreach (var item in original.DevelopmentQueue)
     {
         this.DevelopmentQueue.Add(item.Key, item.Value);
     }
     this.ResearchFocus     = original.ResearchFocus;
     this.ConstructionPlans = new Dictionary <AConstructionSite, ConstructionOrders>();
     foreach (var item in original.ConstructionPlans)
     {
         this.ConstructionPlans.Add(playersRemap.Site(item.Key), item.Value.Copy());
     }
     this.ShipOrders = new Dictionary <Vector2D, HashSet <Fleet> >();
     foreach (var item in original.ShipOrders)
     {
         this.ShipOrders.Add(item.Key, copyFleetRegroup(item.Value, playersRemap));
     }
     this.ColonizationOrders = new Dictionary <Planet, ColonizationPlan>();
     foreach (var item in original.ColonizationOrders)
     {
         this.ColonizationOrders.Add(galaxyRemap.Planets[item.Key], item.Value);
     }
     this.RefitOrders = new Dictionary <Design, Design>();
     foreach (var item in original.RefitOrders)
     {
         this.RefitOrders.Add(playersRemap.Designs[item.Key], copyRefitTo(item.Value, playersRemap));
     }
     this.AudienceRequests = new HashSet <int>();
     foreach (var item in original.AudienceRequests)
     {
         this.AudienceRequests.Add(item);
     }
 }
Пример #2
0
        public static PlayerOrders Load(IkonComposite rawData, ObjectDeindexer deindexer)
        {
            var loadedData = new PlayerOrders(rawData, deindexer);

            deindexer.Add(loadedData);
            return(loadedData);
        }