public override void Entry(IModHelper helper)
        {
            mod      = this;
            taskPool = new MinionTaskPool();
            SkeletonWand.loadSkeletonWandTextures();

            StardewModdingAPI.Events.SaveEvents.AfterLoad       += SaveEvents_AfterLoad;
            StardewModdingAPI.Events.ControlEvents.KeyPressed   += ControlEvents_KeyPressed;
            StardewModdingAPI.Events.ControlEvents.MouseChanged += ControlEvents_MouseChanged;
            StardewModdingAPI.Events.SaveEvents.BeforeSave      += SaveEvents_BeforeSave;
            StardewModdingAPI.Events.MenuEvents.MenuChanged     += MenuEvents_MenuChanged;

            helper.ConsoleCommands.Add("growallcrops", "Completely grow all crops in the current location.", GrowAllCrops);
            helper.ConsoleCommands.Add("seeds", "Add seeds to your inventory.", AddSeedsToInventory);
            helper.ConsoleCommands.Add("wandmode", "Toggle Skeleton Wand wand mode.", toggleWandMode);
        }
        /* Add the skeleton wand to Marlon's store */
        private void MenuEvents_MenuChanged(object sender, StardewModdingAPI.Events.EventArgsClickableMenuChanged e)
        {
            if (e.NewMenu is ShopMenu)
            {
                ShopMenu shop = e.NewMenu as ShopMenu;
                if (shop.portraitPerson != null && shop.portraitPerson.name.Equals("Marlon"))
                {
                    bool completedSkeletonTask = Game1.stats.getMonstersKilled("Skeleton") + Game1.stats.getMonstersKilled("Skeleton Mage") >= 50;
                    if (completedSkeletonTask && !doesPlayerHaveSkeletonWandAnywhere())
                    {
                        Dictionary <Item, int[]> itemPriceAndStock = Helper.Reflection.GetPrivateValue <Dictionary <Item, int[]> >(shop, "itemPriceAndStock");
                        List <Item> forSale = Helper.Reflection.GetPrivateValue <List <Item> >(shop, "forSale");

                        SkeletonWand skeletonWand = new SkeletonWand();
                        itemPriceAndStock.Add(skeletonWand, new int[2] {
                            50000, 1
                        });
                        forSale.Add(skeletonWand);
                    }
                }
            }
        }