Пример #1
0
        public override void ExposeData()
        {
            SpeciesControl[] speciesList = new SpeciesControl[] {
                Twilek,
                Togruta,
                Wookiee,
                Ewok,
                Rodian,
            };
            base.ExposeData();
            Scribe_Values.Look(ref spawnChance, "StarWarsRaces.SpawnChance", 70f);
            for (int x = 0; x < speciesList.Length; x++)
            {
                Scribe_Values.Look(ref speciesList[x].Colonist, "StarWarsRaces." + speciesList[x].Label + ".IncludeAsColonist", true);
                Scribe_Values.Look(ref speciesList[x].Wanderer, "StarWarsRaces." + speciesList[x].Label + ".IncludeAsWanderer", true);
                Scribe_Values.Look(ref speciesList[x].Refugee, "StarWarsRaces." + speciesList[x].Label + ".IncludeAsRefugee", true);
                Scribe_Values.Look(ref speciesList[x].Slave, "StarWarsRaces." + speciesList[x].Label + ".IncludeAsSlave", false);

                Scribe_Values.Look(ref speciesList[x].Pirate, "StarWarsRaces." + speciesList[x].Label + ".IncludeAsPirate", true);
                Scribe_Values.Look(ref speciesList[x].Outlander, "StarWarsRaces." + speciesList[x].Label + ".IncludeAsOutlander", false);
                Scribe_Values.Look(ref speciesList[x].Tribal, "StarWarsRaces." + speciesList[x].Label + ".IncludeAsTribal", false);

                Scribe_Values.Look(ref speciesList[x].Rebels, "StarWarsRaces." + speciesList[x].Label + ".IncludeAsRebels", true);
                Scribe_Values.Look(ref speciesList[x].Scum, "StarWarsRaces." + speciesList[x].Label + ".IncludeAsBounty", true);
                Scribe_Values.Look(ref speciesList[x].Empire, "StarWarsRaces." + speciesList[x].Label + ".IncludeAsEmpire", false);
            }
            if (Scribe.mode == LoadSaveMode.Saving)
            {
                RaceSettingsUpdater.AdjustSpawnChance();
                Factions.AddAliensToNPCFactions();
            }
        }
Пример #2
0
        private static void UpdateRaceSettings(ref SpeciesControl speciesControl)
        {
            string label = speciesControl.Label;

            foreach (RaceSettings rs in DefDatabase <RaceSettings> .AllDefsListForReading)
            {
                if (rs.defName == "StarWarsRaces_Settings")
                {
                    foreach (FactionPawnKindEntry sc in rs.pawnKindSettings.startingColonists)
                    {
                        foreach (PawnKindEntry pke in sc.pawnKindEntries)
                        {
                            if (pke.kindDefs.Exists(k => k.defName.Contains(label)))
                            {
                                pke.chance = speciesControl.Colonist ? SettingsController.Settings.spawnChance : 0f;
                            }
                            ;
                        }
                        ;
                    }
                    ;
                    foreach (FactionPawnKindEntry awk in rs.pawnKindSettings.alienwandererkinds)
                    {
                        foreach (PawnKindEntry pke in awk.pawnKindEntries)
                        {
                            if (pke.kindDefs.Exists(k => k.defName.Contains(label)))
                            {
                                pke.chance = speciesControl.Wanderer ? SettingsController.Settings.spawnChance : 0f;
                            }
                            ;
                        }
                        ;
                    }
                    ;
                    foreach (PawnKindEntry pke in rs.pawnKindSettings.alienrefugeekinds)
                    {
                        if (pke.kindDefs.Exists(k => k.defName.Contains(label)))
                        {
                            pke.chance = speciesControl.Refugee ? SettingsController.Settings.spawnChance : 0f;
                        }
                        ;
                    }
                    ;
                    foreach (PawnKindEntry pke in rs.pawnKindSettings.alienslavekinds)
                    {
                        if (pke.kindDefs.Exists(k => k.defName.Contains(label)))
                        {
                            pke.chance = speciesControl.Slave ? SettingsController.Settings.spawnChance : 0f;
                        }
                        ;
                    }
                    ;
                }
            }
        }
Пример #3
0
        private static void UpdateNPCFactions(ref SpeciesControl speciesControl)
        {
            if (speciesControl.Pirate)
            {
                UpdateNPCFaction("Pirate", speciesControl.Label);
            }
            if (speciesControl.Outlander)
            {
                UpdateNPCFaction("OutlanderCivil", speciesControl.Label);
                UpdateNPCFaction("OutlanderRough", speciesControl.Label);
            }
            if (speciesControl.Tribal)
            {
                UpdateNPCFaction("TribeCivil", speciesControl.Label);
                UpdateNPCFaction("TribeRough", speciesControl.Label);
                UpdateNPCFaction("TribeSavage", speciesControl.Label);
            }

            DefDatabase <FactionDef> .AddAllInMods();

            if (Factions.IsStarWarsFactionsLoaded())
            {
                if (speciesControl.Rebels)
                {
                    UpdateNPCFaction("PJ_RebelFac", speciesControl.Label);
                }
                if (speciesControl.Scum)
                {
                    UpdateNPCFaction("PJ_Bounty", speciesControl.Label);
                }
                if (speciesControl.Empire)
                {
                    UpdateNPCFaction("PJ_GalacticEmpire", speciesControl.Label);
                }
            }
        }
Пример #4
0
        public void DoWindowContents(Rect canvas)
        {
            SpeciesControl[] speciesList = new SpeciesControl[] {
                Twilek,
                Togruta,
                Wookiee,
                Ewok,
                Rodian,
            };
            GUI.BeginGroup(position: canvas);
            Widgets.BeginScrollView(
                outRect: canvas,
                scrollPosition: ref this.scrollPosition,
                viewRect: new Rect(x: 0f, y: 0f, width: canvas.width, height: 55 * 55f)
                );

            float num    = 6f;
            float grower = 40f;

            Text.Font = GameFont.Small;
            Rect rect;

            Widgets.DrawLineHorizontal(x: 0, y: num += grower, length: canvas.width);
            rect      = new Rect(x: 0f, y: num, width: canvas.width - 16f, height: 40f);
            Text.Font = GameFont.Medium;
            Widgets.Label(rect, "Colonist, Wanderer, Refugees, and Slaves");
            Text.Font = GameFont.Small;
            for (int x = 0; x < speciesList.Length; x++)
            {
                Widgets.DrawLineHorizontal(x: 0, y: num += grower, length: canvas.width);
                rect = new Rect(x: 0f, y: num, width: canvas.width - 16f, height: grower);
                Widgets.Label(rect, speciesList[x].Label + " settings");
                Widgets.DrawLineHorizontal(x: 0, y: num += grower, length: canvas.width);
                rect = new Rect(x: 0f, y: num, width: canvas.width - 16f, height: grower);
                Widgets.CheckboxLabeled(rect, "include " + speciesList[x].Label + " as possible colonists", ref speciesList[x].Colonist);
                rect = new Rect(x: 0f, y: num += grower, width: canvas.width - 16f, height: grower);
                Widgets.CheckboxLabeled(rect, "include " + speciesList[x].Label + " as possible wanderers", ref speciesList[x].Wanderer);
                rect = new Rect(x: 0f, y: num += grower, width: canvas.width - 16f, height: grower);
                Widgets.CheckboxLabeled(rect, "include " + speciesList[x].Label + " as possible refugees", ref speciesList[x].Refugee);
                rect = new Rect(x: 0f, y: num += grower, width: canvas.width - 16f, height: grower);
                Widgets.CheckboxLabeled(rect, "include " + speciesList[x].Label + " as potential slaves", ref speciesList[x].Slave);
            }
            Widgets.DrawLineHorizontal(x: 0, y: num += grower, length: canvas.width);
            rect      = new Rect(x: 0f, y: num, width: canvas.width - 16f, height: 40f);
            Text.Font = GameFont.Medium;
            Widgets.Label(rect, "Factions: Pirate, Outlander, and Tribals");
            Text.Font = GameFont.Small;
            for (int x = 0; x < speciesList.Length; x++)
            {
                Widgets.DrawLineHorizontal(x: 0, y: num += grower, length: canvas.width);
                rect = new Rect(x: 0f, y: num, width: canvas.width - 16f, height: grower);
                Widgets.Label(rect, speciesList[x].Label + " settings");
                Widgets.DrawLineHorizontal(x: 0, y: num += grower, length: canvas.width);
                rect = new Rect(x: 0f, y: num, width: canvas.width - 16f, height: grower);
                Widgets.CheckboxLabeled(rect, "include " + speciesList[x].Label + " in pirate faction", ref speciesList[x].Pirate);
                rect = new Rect(x: 0f, y: num += grower, width: canvas.width - 16f, height: grower);
                Widgets.CheckboxLabeled(rect, "include " + speciesList[x].Label + " in outlander factions", ref speciesList[x].Outlander);
                rect = new Rect(x: 0f, y: num += grower, width: canvas.width - 16f, height: grower);
                Widgets.CheckboxLabeled(rect, "include " + speciesList[x].Label + " in tribal factions", ref speciesList[x].Tribal);
            }
            if (Factions.IsStarWarsFactionsLoaded())
            {
                Widgets.DrawLineHorizontal(x: 0, y: num += grower, length: canvas.width);
                rect      = new Rect(x: 0f, y: num, width: canvas.width - 16f, height: 40f);
                Text.Font = GameFont.Medium;
                Widgets.Label(rect, "Star Wars Factions");
                Text.Font = GameFont.Small;
                Widgets.DrawLineHorizontal(x: 0, y: num += grower, length: canvas.width);
            }
            for (int x = 0; x < speciesList.Length; x++)
            {
                if (Factions.IsStarWarsFactionsLoaded())
                {
                    Widgets.DrawLineHorizontal(x: 0, y: num += grower, length: canvas.width);
                    rect = new Rect(x: 0f, y: num, width: canvas.width - 16f, height: grower);
                    Widgets.Label(rect, speciesList[x].Label + " settings");
                    Widgets.DrawLineHorizontal(x: 0, y: num += grower, length: canvas.width);
                    rect = new Rect(x: 0f, y: num, width: canvas.width - 16f, height: grower);
                    Widgets.CheckboxLabeled(rect, "include " + speciesList[x].Label + " in Star Wars rebel faction", ref speciesList[x].Rebels);
                    rect = new Rect(x: 0f, y: num += grower, width: canvas.width - 16f, height: grower);
                    Widgets.CheckboxLabeled(rect, "include " + speciesList[x].Label + " in Star Wars bounty hunter faction", ref speciesList[x].Scum);
                    rect = new Rect(x: 0f, y: num += grower, width: canvas.width - 16f, height: grower);
                    Widgets.CheckboxLabeled(rect, "include " + speciesList[x].Label + " in Star Wars empire faction", ref speciesList[x].Empire);
                }
            }
            Widgets.EndScrollView();
            GUI.EndGroup();
        }