Пример #1
0
        public AudioClip LoadAudioClip(string name)
        {
            AudioClip ac = null;

            m_bgmCache.TryGetValue(name, out ac);
            if (ac == null)
            {
                ac = AssetsManager.LoadPrefabFromResources <AudioClip>("Sound/" + name);

                //if (Application.platform == RuntimePlatform.OSXPlayer) {
                //	ac = AssetsManager.Load<AudioClip> ("Sound/" + name);
                //}

                if (ac != null)
                {
                    m_bgmCache.Add(name, ac);
                }
                else
                {
                    Debug.Log("Can`t load sound " + name);
                }
            }

            return(ac);
        }
Пример #2
0
        private void LoadScene(string sceneName, SceneLoadMode loadMode, object sceneData = null)
        {
            //string sceneName = typeof (T).ToString ();


            //GameObject uiObject;
            //string perfbName = "Scenes/" + sceneName;
            if (m_loadedScene.Contains(sceneName))
            {
                return;
            }
            //m_currentSceneName = sceneName;
            sceneName = sceneName.ToLower();
            m_loadedScene.Add(sceneName);
            //Debug.Log ("Loaded Perfab : " + perfbName);
            if (loadMode == SceneLoadMode.Single)
            {
                AssetsManager.Instance().LoadScene(
                    sceneName,
                    UnityEngine.SceneManagement.LoadSceneMode.Single);
            }
            else if (loadMode == SceneLoadMode.Additive)
            {
                AssetsManager.Instance().LoadScene(
                    sceneName,
                    UnityEngine.SceneManagement.LoadSceneMode.Additive);
            }

            //UnityEngine.SceneManagement.LoadSceneMode.Single

            return;
        }
Пример #3
0
        IEnumerator AfterInitialize()
        {
#if UNITY_EDITOR
#else
            //After Assetmanager is loaded, loading other modole
            while (!AssetsManager.Instance().IsAssetBundleManagerLoaded)
            {
                yield return(null);
            }
#endif

            AddGameObject <SceneManager> ();
            //AddGameObject<SoundService> ();

            AddGameObject <UIManager> ();

            //AddGameObject<PrefabManager> ();
            //EventManager.Instance.LogicStart ();
            //   AddGameObject<CameraService>();
            //AddGameObject<InputService> ();
            //AddGameObject<TimerService> ();
            //AddGameObject<Console> ();
            AddGameObject <Localization> ();

            //Add ECS system
            //AddEntitas ();

            //SceneManager.Instance ().AddSceneLoadedEvent (Handlecallback);

            SceneManager.Instance().LoadScene(SceneLookupEnum.World_UITestScene, SceneLoadMode.Additive);


            yield return(null);
        }
Пример #4
0
        public void ShowBox <T>(Dictionary <string, object> varList = null) where T : UIBox
        {
            string name = typeof(T).ToString();

            var        panelTran = m_box.transform.Find(name);
            GameObject uiObject;

            if (panelTran == null)
            {
                string perfbName = "UI/Box/" + typeof(T).ToString();

                //GameObject perfb = AssetsManager.LoadPrefab<GameObject> (perfbName);
#if UNITY_EDITOR
                GameObject uiPrefab = AssetsManager.Instance().LoadPrefab <GameObject>(perfbName);
                if (uiPrefab == null)
                {
                    Debug.Log("UIPanel Can`t Find Perfab");
                }

                uiObject      = GameObject.Instantiate(uiPrefab);
                uiObject.name = name;
                T t = uiObject.AddComponent <T>();
                uiObject.transform.SetParent(m_box.transform);

                //t.PanelInit();

                OpenUIBoxOpen <T>(uiObject);
#else
                AssetsManager.Instance().LoadPrefab(perfbName, (AssetBundle obj) => {
                    GameObject perfb;
                    if (obj == null)
                    {
                        Debug.Log("UIPanel Can`t Find Perfab");
                    }
                    perfb = obj.mainAsset as GameObject;

                    uiObject      = GameObject.Instantiate(perfb);
                    uiObject.name = obj.name.Substring(0, obj.name.IndexOf('.'));
                    T t           = uiObject.AddComponent <T> ();
                    uiObject.transform.SetParent(m_box.transform);

                    t.PanelInit();

                    OpenUIBoxOpen <T> (uiObject);
                });
#endif

                //uiObject = GameObject.Instantiate (perfb);
                //uiObject.name = name;
                //T t = uiObject.AddComponent<T> ();
                //uiObject.transform.SetParent (m_box.transform);
                //t.PanelInit ();
            }
            else
            {
                uiObject = panelTran.gameObject;
                OpenUIBoxOpen <T>(uiObject);
            }
            //if (uiObject) {
            //	T box = uiObject.GetComponent<T> ();
            //	box.PanelOpen ();
            //	if (varList != null)
            //		box.m_userData = varList;

            //	if (m_currentBox)
            //		m_currentBox.gameObject.SetActive (false);

            //	uiObject.SetActive (true);
            //	m_currentBox = box;
            //}
        }
Пример #5
0
        /// <summary>
        /// Shows the panel.
        ///
        /// 显示一个panel,panel是最为简单的UI元素,只是单纯显示在画面中,
        /// 所有的处理都交给Panel本身解决,建议在复杂频繁的UI切换中中不要使用panel
        /// 或者把一系列Panel置于一个父对象上统一管理开关
        /// </summary>
        /// <returns>The panel.</returns>
        /// <param name="isFramework">这个UI是否为框架使用的。设为<c>true</c>是用于框架级的UI预设。通常都是false。</param>
        /// <param name="varList">Variable list.</param>
        /// <typeparam name="T">The 1st type parameter.</typeparam>
        public void ShowPanel <T>(bool isFramework  = false,
                                  Callback callback = null,
                                  Dictionary <string, object> varList = null) where T : UIPanel
        {
            string panelName = typeof(T).ToString();
            //Debug.Log (name);
            Transform  panelTran = m_panel.transform.Find(panelName);
            GameObject uiObject;

            //T panel = null;
            if (panelTran == null)
            {
                string perfbName;



#if UNITY_EDITOR
                if (!isFramework)
                {
                    perfbName = string.Format("UI/Panel/{0}", typeof(T));
                }
                else
                {
                    perfbName = string.Format("Skylight/UI/Panel/{0}", typeof(T));
                }

                GameObject uiPrefab = AssetsManager.Instance().LoadPrefab <GameObject>(perfbName);
                if (uiPrefab == null)
                {
                    Debug.Log("UIPanel Can`t Find Perfab " + perfbName);
                }

                uiObject      = GameObject.Instantiate(uiPrefab);
                uiObject.name = panelName;
                T t = uiObject.AddComponent <T>();
                uiObject.transform.SetParent(m_panel.transform);

                //t.PanelInit();


                OpenUIPanel <T>(uiObject);
                callback?.Invoke();
#else
                if (!isFramework)
                {
                    perfbName = string.Format("UI/Panel/{0}.unity3d", typeof(T));
                }
                else
                {
                    perfbName = string.Format("Skylight/UI/Panel/{0}.unity3d", typeof(T));
                }
                AssetsManager.Instance().LoadPrefab(perfbName, (AssetBundle obj) =>
                {
                    GameObject perfb;
                    perfb = obj.LoadAsset <GameObject>(panelName);
                    //perfb = obj.mainAsset as GameObject;
                    if (perfb == null)
                    {
                        Debug.Log("UIPanel Can`t Find Perfab");
                        return;
                    }
                    uiObject      = GameObject.Instantiate(perfb);
                    uiObject.name = panelName;
                    T t           = uiObject.AddComponent <T>();
                    uiObject.transform.SetParent(m_panel.transform);

                    t.PanelInit();

                    OpenUIPanel <T>(uiObject);
                    callback?.Invoke();
                });
#endif

                //if (perfb == null) {
                //	Debug.Log ("UIPanel Can`t Find Perfab");
                //}
                //uiObject = GameObject.Instantiate (perfb);
                //uiObject.name = name;
                //T t = uiObject.AddComponent<T> ();
                //uiObject.transform.SetParent (m_panel.transform);

                //t.PanelInit ();
            }
            else
            {
                uiObject = panelTran.gameObject;
                OpenUIPanel <T>(uiObject);
                callback?.Invoke();
            }

            return;
        }