public void AddProjectile(Projectile proj) { new_projectiles.Add(proj); }
public virtual void SpawnProjectile(float angle ) { Projectile projectile = new Projectile(); float fire_angle = angle + ship.angle; projectile.angle = fire_angle; projectile.velocity = ship.velocity + Utility.CosSin(fire_angle, projectile_velocity) + Utility.RandVec(projectile_scatter); projectile.life = projectile_frame_life; projectile.pos = ship.pos + Utility.Rotate(port.position, ship.angle); projectile.sprite = ArtManager.GetSpriteResource(template.projectile_sprite_resource).New(); projectile.sprite.color = template.projectile_color; projectile.sprite.scale = new Vector2(Utility.Sqrt(projectile_scale.X), Utility.Sqrt(projectile_scale.Y) ); projectile.explosion = explosion; projectile.parent = ship; ship.universe.AddProjectile(projectile); }